Gaming Steve

December 2007 Archives

December 31, 2007

Question of the Week: What Game Do You Resolve to Finally Finish in 2008?

Pong baby ... one day I'll finish this game...

With 2007 about to end in just a few hours I started to go through my New Year's Resolutions. Oh sure, I got the "regulars" in there – lose weight, get in shape, blah, blah, blah – but the ones that I really spend some time thinking about and actually try to keep are my "gaming resolutions." You know what I'm talking about, which games do you "absolutely resolve to finally finish next year?"

Which brings me to this week's question, "What game do you resolve to finally finish in 2008?"

We gamers are a strange bunch. We complain all the time that there aren't enough new games to play and we're always on the lookout for the "next best thing". But yet I don't know a single gamer who doesn't have a stack of games waist high that they still haven't finished.

Oh yes, one day they'll finish every single game on that stack!

For myself my stack has gotten so large that I just start gaming off which are around 10 years old (I'm looking at you Ogre Battle 64!). But I've been so good this year when it comes to finishing games (personally I love that most games are now 5-10 hours long!) that I plan on actually finishing a few off my stack.

Right after I get through a few of the holiday games I still have lying around I plan on finally finishing up Metroid Prime 3: Corruption (I freaking loved the first one, I need to finish this one), Folklore (I need to slough through this one over a long weekend), and Rogue Galaxy (I just love this game, but it's so damn long!).

Of course I still need to finish up a few "ancients", such as Dungeons & Dragons: Dragonshard (go ahead and laugh but it's actually a fun game, and I love D&D), Clive Barker's Undying (I hate it when I wait so long to finish up a FPS that their "cutting edge graphics" turn into "cell phone game graphics"), Star Trek: Elite Force II (yes, I'm aware that Star Trek is off the air, but it was still on when I first got this game ... I just need to finish this before the movie comes out!), and way too many more to mention.

Oh why Great Gaming God In The Sky do you temp me with so many games! I vow never to buy a new game again until I finish the ones that I already have! I really do!!!

Yeah, that should last until the 3rd week of January when Advance Wars: Days of Ruin comes out for the DS.

Oh crap, there's another game I never finished...

So what about you, game(s) do you resolve to finally finish in 2008?

Posted by Gaming Steve at 9:30 PM | Comments (23) | Posted to Poll |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

Letdown Central: The Most Disappointing Games of 2007

In just about the best year for gaming ever, there were far more disappointments than one would expect. The following are by no means the worst games of the year – those I know well enough to avoid – but these still left quite the perturbing taste in my mouth.

Heavenly Sword (PS3)
Heavenly Sword - Supple, slender curves aside, not even Nariko can save this turkey. Check out these 2D sprite style background dudes for massive laughs.While the PS3 saw its share of top quality titles throughout the year, unfortunately for Sony fans, it felt the brunt of the disappointments too. Unlike the godforsaken Lair – which I won't even waste another word on – Heavenly Sword wasn't completely awful, merely underwhelming and average when held against promises of being The One. It's an incredibly bland and run-of-the-mill button basher in practice – one not done any favours by coming out so soon after Ninja Gaiden Sigma – and a game that'll only be remembered in the years to come for the quality of its graphics and detail of its cut-scenes. Still, pretty damn amazing weren't they?

Lost Planet (Xbox 360/PC)
Planet – like Heavenly Sword – was hardly awful either, but far from the genre defining Jap-o-rific shooting classic many were expecting. In fact, it kicked the year off on a bit of a downer really, rendering January a black sheep of sorts among the bountiful months to follow. My biggest gripe with the game was merely the controls though. After some extensive tweaking in the stupidly hard to find options on offer, it grows infinitely cooler, with far tighter responsiveness and a much better layout; do so, and you'll find a reasonably solid offering in fact. Played on default though? It's pretty bloody rubbish really.

Enemy Territory: Quake Wars (PC)
Much like the PS3, the PC saw its own share of humbling disappointments too, with Quake Wars leading that pack with worrying eagerness. The concept of Strogg versus Human in an epic, online multi-vehicular war game sounds ace in theory, and even in practice there's plenty the game does right. Its emphasis on objectives for one, forming a "front-line" for the action, not to mention of course, the Quake-verse itself, ever spectacular as it always is. Unfortunately, it's all held back by the dreadfully dated Doom 3 engine, truly unsuited for large scale outdoor environments like these, not to mention a conspicuous lack of full-blown alien levels, resulting in intergalactic warfare instead being waged across...New Jersey. Hmmm. Worst of all is the gun handling however, no doubt the poorest combat model seen since...well, the next game on our list. Surprisingly awful art direction and lazy player models don't help either, nor does the capped framerate and general lack of satisfaction to the firefights. Next.

Hellgate: London (PC)
Hellgate: London - For some bizarre reason this screen looks infinitely cooler than the actual game does...To be fair, I only played this for a handful of hours back in beta, but honestly? That was more than enough for me. I can overlook the pitiful job of bringing my home city to life in video game form, but awful combat, laggy controls and randomly generated levels of sheer boredom, I can't. With RPGs like The Witcher and Mass Effect currently doing the rounds, comparisons are flat-out hysterical, and if you truly need yours to be of the online variety, look up Tabula Rasa instead. Insert raspberry noise here.

Two Worlds (Xbox 360/PC)
I don't think this needs justifying.

Armed Assault (PC)
As an Operation Flashpoint die-hard, I had high hopes for its follow-up, unofficial or not. It delivers on the one hand, providing more of that same Flashpoint simming, brutality and realism...but it's all a little too similar, wouldn't you say? Convoluted controls, laughable graphics, awful presentation...why is this stuff not fixed? It's been seven bleeding years, yet Armed looks just as bad as its predecessor did. When played the same year as Crysis, that's sorta giggly I'm afraid. Even as a serious fan of this series, I felt a little embarrassed to show Armed to my mates, and its dated handling failed to keep me engrossed while flying solo too. All hope instead shifts to the real Op Flash sequel, hopefully touching down in 2008.

The Darkness (PS3/Xbox 360)
There's lots to like about The Darkness; the amazing atmosphere, superb voice-overs, and immersive world for one. There's also some stunning use of physics in the ever enjoyable super powers at your disposal too. Ultimately though, it fails as an FPS, with horrid gun control, stale combat and repetition aplenty. The storyline, characters and plot are kinda cool – and almost worth persevering for alone – but after Starbreeze's work on Riddick, I guess I expected more. Shame.

Kane & Lynch: Dead Men (PS3/Xbox 360/PC)
Kane & Lynch: Dead Men - I actually dug the night club level. 'Til it made me go back and replay the whole bloody thing twice in a rowThe need to rush Kane out for Christmas – scrapping online co-op along the way – essentially killed this game for good, sending him out to war without a metaphorical gun. For what amounts to a buddy game/crime caper, the resulting split-screen mode simply wasn't enough, and the single player campaign left in its wake was pure and utter dreck. That this game has since taken on such a larger than life infamy in light of Gerstmann-Gate renders it even more abhorrent though, and I find its subsequent presence on my hard drive mildly disgusting. Kane and Lynch themselves are what really killed it for me above all else however; murdering cops, beating on women, then muttering the F word literally every single sentence, the guys come off as complete A-holes whom you grow to loathe almost immediately. Rather than save the mongrel’s family as the game kept enforcing, I regularly pondered merely guiding Kane off a ledge and thus making the world a better place instead. Until the fabled Heat game rolls around – courtesy of worryingly quiet Gearbox Software – this'll remain the go-to game for us Michael Mann fans I guess (Lynch might as well be Waingro, after all), but in all honesty? That's quite the depressing fact. This game's Frame City Killer-bad, and like that punch-line of a title, should have been canned a long time ago.

Calling All Cars (PS3)
Conclusive proof that the PS Network reeeally needs demos of all its games by now. After the immense hype from big mouth Jaffe, and how bite-size mini-games hold the future to world peace while providing an endless source of renewable oil, Cars turned out to be a let-down of epic proportions to rival the very best. As a top down Micro-Machines style driving game, with a multiplayer fast-paced tag twist, it's a random, frantic, agitating experience, that wouldn't have garnered a hint of attention as a no-name Live Arcade game. Do not waste your time. Nor money. Its acronym seems suitably apt.

SSX Blur (Wii)
If I had to pinpoint the exact moment I turned on the Wii – dropping wand waggling launch system mania in favour of frown-driven jaded cynicism – it would be the morning Blur arrived on my doorstep. SSX is one of my favest franchises to be found in all of console-ville, and steering a dude around with that ‘mote of white sounded like a match made in heaven to the long-time obsessive within. The absolute worst implementation of waggle controls ever start Blur off on the wrong foot though, while jaggy visuals, redressed levels and humungous frustration seal the soul crushing deal. I've since started to warm to her slightly, but the damage this game did to the franchise took some serious time for me to get over. Make me love her once more, EA.

Stranglehold (PS3/Xbox 360/PC)
Stranglehold - Tequila Time! No thanks.A dumb, skill-less and repetitive game with zero interesting features, only die Hard Boiled fans alone need apply here (like that?). I didn't have the highest expectations for Stranglehold going in, but on the slo-mo third person blow 'em up tip, hoped it'd at least stack up to the Max Payne games of old. In reality, it doesn't hold a candle. It's annoyingly linear, boasts awful dialogue, and for one so explosive and balls to the wall in premise, is almost impressively boring to play or watch. Where's Max 3?

Medal of Honor: Airborne (Xbox 360/PC)
It looked like the one, didn’t it? The true Allied Assault successor. The one to put right all that went in each of the subsequent sequels. Matching its predecessor's brilliance while adding a smattering of originality on top. Airborne was very pretty indeed – no doubts there – but gameplay-wise, was a frustrating, similarly repetitive and even down-right annoying experience at times. Many complained about the game’s pitiful length back on release, but in hindsight I guess we’re all glad in a way; three hours of this was more than enough.

Battlestar Galactica (Xbox 360/PC)
Play Beyond the Red Line instead. Seriously.

And there we are for 2007. Quite the ride, no? What were your picks of the year in video game-ville?

Posted by Matt Robinson at 4:00 PM | Comments (15) | Posted to Feature | PC | PlayStation 3 | Wii | Xbox |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

Matt's Massive List of the Top 25 Games of 2007

Every Christmas I like to ponder my fave 20 odd games of the past 12 months, but with 2007 turning out so utterly insane on the release schedule front, I had to up that number to 25 in the end. I'm almost all gamed out at this point, still unsure where I found the hours to plough into all these darn things, but truth be told? It was worth it, as this past year has been just about the best 12 months for video gaming ever. Seriously. So many highs. So many classics. Let's take a look at 'em, in fact...

25. Folklore (PS3)
Folklore - It may not push the polys, but Folk's one of the sexiest looking games of the year, and by sheer artistry alone.While Folklore has its issues – stilted storytelling and some repetition to be precise – its sheer originality shines through like nothing else. Playing young blonde Irish chick Ellen, the intro of this bizarre and quirky fantasy gem sees you heading to a deserted "Oirish" town to find your missing mother, only to get sucked into a colourful, crazy Elf land known as the Netherworld along the way.

Describing Folklore from here on out's kinda tricky however, as there are precious few like it. Only one springs to mind in fact. I could ramble on about its adventure gamey premise, which has you solving an overarching mystery by collecting items and chatting to NPCs. I could touch upon its RPG influences, earning experience points along the way while pursuing side-quests on the down low. I could even describe its beat 'em up combat, and the barmy manner in which you steal enemies’ souls by yanking the controller around like some kinda child abusing step parent.

Far more accurate though, would be to simply call it the "Japanese Kameo" - a 360 launch game I was somewhat fond of back at the time. That same imagination, emphasis on creature powers, and the bashing your way through a vibrant fantasy land all comes through present and correct. But now with added style.

Inventive use of the Sixaxis' tilt function in its brawler combat keeps Folklore interesting for the duration, and the bizarre plot'll keep you reasonably entertained for much of that time too. It's the universe itself which stands out above all else though, with chapter 1's blue-tinged forest world standing out as one of the most purely memorable virtual environments I visited all year.

Far more accurate though, would be to simply call it the "Japanese Kameo" - a 360 launch game I was somewhat fond of back at the time. That same imagination, emphasis on creature powers, and the bashing your way through a vibrant fantasy land all comes through present and correct. But now with added style.

Inventive use of the Sixaxis' tilt function in its brawler combat keeps Folklore interesting for the duration, and the bizarre plot'll keep you reasonably entertained for much of that time too. It's the universe itself which stands out above all else though, with chapter 1's blue-tinged forest world standing out as one of the most purely memorable virtual environments I visited all year.

Some actual voice-acting, more variation and the inclusion of a two player mode would have gone a long way – plus I'd be lying if I said I'd finished it – but there's no denying Folklore's a pleasingly original and incredibly imaginative title that all PS3 owners should at least sample.

24. Hotel Dusk (DS)
Hotel Dusk - Remember that old A-Ha vid? The one which swallowed Chris Griffin? Imagine a whole game of that.With all the high-profile blockbuster releases hitting consoles recently – not to mention a surprising stream of PC exclusives – it's been easy to forget what a damn good year the handhelds had too. Along with Syphon Filter, Lumines and Zelda sequels hitting the PSP and DS respectively, this little touch pad wonder stole my heart like nothing else.

I hated it at first, mind you. The concept of a Raymond Chandler, film-noire style murder mystery transported to handheld form – courtesy of some good old point 'n' click stylus action and a brilliant new paper book visual style – sounded hot in theory, but the opening hour's so god damn deathly slow, it made me wanna flip the DS shut and flush her down the bog.

Sticking with Dusk through initial hardships reveals a marvellous game however; a living, breathing detective novel in the palm of your sweaty hands, oozing with unique style and gorgeous hand-drawn artwork. It's truly gripping stuff once you get into it, even if the sucker almost plays itself to a certain extent, and you forever find yourself anxious to unlock that next chapter and see where the hell it'll head next. I guess it really is a book in many ways...right down to how you hold the darn thing.

23. Virtua Fighter 5 (PS3/Xbox 360)
Virtua Fighter 5 - VF5 can be an ugly looking game at times, at least by DOA standards. Got it where it counts, though.I never got around to hammering Fighter quite as much as I would have liked to these past 12 months, yet make no mistake, it's undoubtedly the finest 1v1 beat 'em up the genre's ever seen.

The latest update to the 3D fighting originator doesn't disappoint in its depth, range of moves, nor sheer brutality, with so much to see, learn and keep in mind at any one time that merely playing it alone becomes a martial art in and of itself. It's no wonder the Japanese treat it like its own sport at this point, dedicating entire arcades to it and it alone.

As a die-hard fan of Dead or Alive – one who maintained that game's under-rated brilliance in defiance of all detractors due to its online mode – VF5's recent re-release on the 360 with added LIVE functionality was the deal breaker that broke the fanboy’s denial. I admit it, it's the one. The grand dragon. King of the fighting castle. DOA hasn't had a go since.

Most impressive of all, is the mere fact said online mode even works at all, let alone how fun it is. One so fast-paced, tactical and fluid seems bizarrely lag-retardant, making versus battles insanely fun...even when lacking skills as I so readily do. "Winner Stays On" would have been nice, of course, along with some improved presentation. SEGA nail the hard part...but it's all a little barebones, no?

22. Super Stardust HD (PS3)
Super Stardust HD - The PS3's greatest secret, one can't shake the feeling that Stardust'd be raking in far more hype-flavoured praise had it shown up on Live ArcadeThe PS3 took quite the PR battering in 2007 – particularly in the first half – endlessly shanked by the masses for its lack of grade A system sellers and subsequent reasons to live. That's since been alleviated by some of the more recently released semi-classics on this here list, but some'll argue it still lacks that single all-encompassing killer that its rivals so readily boast.

Regardless of what's found on store shelves though, the Playstation Network's been cultivating itself quite the array of downloadable solids in the meantime. Along with the likes of Flow, Warhawk and Everyday Shooter, Super Stardust headlines that particular list for me; a pleasing take on the now done-to-death top down arcade “schmup”, taken to most ludicrous extremes as to breathe fresh and invigorating life into the genre.

With insane amounts of action, inventive boss fights and its ever enjoyable assortment of spruce-up-able guns, it houses surprising depth and variety too, blessing the PSN with its nearest equivalent to a Geo Wars in the process, and some might say even surpassing it. A must-have for PS3ers then, that pleasingly fetches for a mere 5 pounds (or 10 of your Earth dollars).

21. Crackdown (Xbox 360)
Crackdown - The one they all forgot about, but don't sell him short. My opinion of Crack's gone up in fact, thanks to the ace DLC of late.While Grand Theft 4 was expecting to dominate the year on the free-roaming, sandbox tip, its delay 'til 2008 left quite the humungous void in the genre. A void pleasingly filled by Crackdown, as it turns out; a simple, straightforward, yet relentlessly enjoyable open ended arse kicker that surprised a hell of a lot of people in '07. Me included.

Blasting around futuristic metropolises with a buddy in tow, whacking crime lords en masse, while "accidentally" slaughtering civilians by the hundreds, demonstrated a scale of conflict and sheer spectacle matched only by the upcoming Mercenaries sequel. That you could play it online was a breath-taking achievement alone, never mind the rest.

Crackdown was another 360 winner that set '07 off as it meant to go on, and although a year's gone by since and many may have moved on, orb hunting's still just as much fun as it was back on release. Brilliant stuff.

20. Ratchet & Clank Future: Tools of Destruction (PS3)
Ratchet & Clank Future: Tools of Destruction - Not exactly the most challenging game o' the year, Ratchet shines in the fun, spectacular and oh so pwetty departments.With the Playstation franchises of old starting to show up on PS3 at last – arguably those that made the past systems what they were in the first place – the brand's return to form seems far more inevitable at this point. If recent sales bumps are to be believed, it could even happen sooner rather than later, and a large part of that's down to this particular game.

Ratchet & Clank's hardly a huge re-imagining for the series, true. Returning the boys to futuristic city-scapes to bash enemies, collect moola and tweak themselves out in the most bat-s**t weaponry seen this side of Professor Farnsworth's lab, it's pretty much business as usual. As someone who rarely touched a Ratchet before though, it proved nigh on impossible to drop.

It'll blow your mind technically, too, showcasing the most epic of views at all times, with a rock solid 60 FPS that refuses to falter. If the PS3's cranking out this kinda stuff just one year in, one can't help but crack a grin at the mere thought of what lies in store. That said, as far as Insomniac games go, I'm probably more of a Resistance guy myself. For all Ratchet's beauty, humour and unbridled chaos, it's all a little easy. Hard to die. Baby-like.

19. Super Mario Galaxy (Wii)
Super Mario Galaxy - Perhaps it's time to snag Mario 64 on the Virtual Console to give 'er another bash. Galaxy has me in the mood.In hardcore circles, it's become somewhat cool to mock the more mainstream Wii at this point, kicking the poor money-spewer in the privates while he sits in the corner crying. Counting his cash. Despite a tumbleweed-tinged wasteland of an opening year though, the sleek white VHS box actually enjoyed one heck of a run from September onwards. From the five games adorning this page alone, you'd be hard pressed to play-down its exclusives at this point, and when coupled with launch beauties Zelda and Sports of '06? There's plenty to enjoy on the system right now.

Many cite this to be the flat-out best game of the year in fact. The greatest platformer of them all, so they say. Unfortunately for me – as blasphemous as it sounds – when it comes to Mario games, I ain't a big 3D guy. As much as I loved the original 2D titles of old – the ones, might I add, that I credit for my even playing games – when the series hit that extra dimension, it kinda left me behind. I missed the sensation of holding down B then hammering A. The smoothness of it all. The simplicity.

That's why you see Galaxy struggling down here at #19 then, because beyond that, it's about as perfect as a video game's ever been. Taking Mario back to the purer platform action of 64, minus the ominous fluids of Sunshine, it's a love letter to Nintendo fans who've stuck with 'em through thick and thin. Conclusive proof, if detractors required it, that they still possess the skill to pump out utterly amazing, truly inspired video game masterpieces centered around nothing but pure, unbridled fun.

With a return to Mario antics of old – the inventive suits, the bopping Goombas, and the lobbing of red shells – the added emphasis on planets and screwed-up gravity then bless it with pleasing originality, constantly reinventing the wheel while maintaining the feel of yester-generations. How one can dream up demented 3D levels like these boggles the mind, but you forever feel in the company of possessed geniuses regardless.

Don't be put off by its child-like exterior either. Think you're too old for Mario? Think again. The game's tough as hell. It remains incredibly addictive in spite of this though, with brief blasts often turning into multi hour-long marathons, and you forever anxious to see just what lurks round that very next bend. There are so many little avenues to explore and additional worlds forever popping up, it's damn hard to tear yourself away. I also appreciate the return to a slightly more sinister Mario vibe too, one encompassing battle ships, ghost houses and the epic lava fortresses of old. Ah, memories.

Not really my genre then, but a fantastic game regardless. If you own a Wii, it's sorta un-missable.

18. Uncharted: Drake's Fortune (PS3)
Uncharted: Drake's Fortune - Uncharted. Hella gorgeous, no doubts there, but often at the expense of PDZ-esque slime. I wish it wasn't laminated in glue.This however, is a little more my platforming pace. Drake's the unholy melding of Tomb Raider's platforming and Gears' combat, with a little Indiana Jones thrown in for personality's sake. Playing Sir Francis Drake's ancestor – Nate – hot on the trail of Pirate Dad's buried treasure, the game's a swashbuckling ride through Amazonian jungles and Goonies-style caverns with a healthy dose o' humour packed in on top. That old skool adventure movie vibe one hasn't felt since the '80s returns in full force as a result, in an effortlessly loveable tale that's just what the PS3 ordered.

It handles well, given Sixaxis holdbacks, plays tight, and many call it the best looking console game of the year too (not me, of course). Cooler than all that combined is simply the storytelling though; Drake's a funny guy, and his facial expressions, voice acting and stream of expletives prove forever entertaining. Courtesy of Jak & Daxter developers Naughty Dog – another of the Playstation alumni helping re-forge the shards of Sony – their trademark wit and storytelling prowess shines through in droves.

Much like Ratchet, Drake's another most definitely worth a ganders on that front, even if it's still, perhaps, not quite that Halo killer Sony require. Now where's our new Jak game, Dog?

17. Pacman: Championship Edition (Xbox 360)
Pacman: Championship Edition - Trust me. Amazing-ness contained within.In the genre of budget-ware arcade titles that have since become all the rage, Pac goes down as downloader of the year for me. This was Matt crack in '07 in fact; I'd often finish work, collapse on the sofa, then play the damn thing 'til bedtime. I never came close to topping out my friends' leaderboard mind you, a worrying sign of old age. Or perhaps their superhuman, freakish skills.

Pacman as a franchise, means nada to me, but Champ's beautiful neon upgrade turned a previously dull and dated concept into ever scrumptious candy. It was the five minute time limit, enforcing addictive quick-fire replays like never before. It was the gorgeous new face-lift, beautifully bright yet lovingly respectful to those that cared. And it was the unbridled skill required, as lunatic ghosts ramp up to ludicrous speed, a mere motion blur of eyes in those final dying seconds.

Pacman did the impossible, by not only updating one of gaming's flagship titles for the new millennium with 100% success, but also knocking Geo Wars off as the be-all, end-all of downloadable Arcade games. Now if only the 360 had a D-pad worth a poop, we'd be in business...

16. Project Gotham Racing 4 (Xbox 360)
Project Gotham Racing 4 - I took this myself, of course, thanks to Gotham's vital photo mode and pleasing web integration.I'll be honest, I wasn't expecting the world outta PGR4. Even as a Gotham mega-fan, this felt like one too many. After an initial hour of mild boredom though, it ramped up into one of the year's finest, a pleasant surprise, and a modern racing classic.

With tight handling meeting fab courses and a perfectly pitched selection of modes, it's the racing game that keeps on giving. Blazing around a snow-capped Nürburgring in a 1950's rocket car – Covenant's "The Men" blaring out of the speakers to particularly haunting effect – is a major highlight of recent times, as are the numerous online battles and cat 'n' mouse shenanigans since enjoyed over Live. That PGR4's a visual step above its already utterly gorgeous predecessor doesn't hurt either, rounding this off as a series high point right up there with #2.

15. MotorStorm (PS3)
MotorStorm - Heart-warming to see so many PS3 games among the list, no? Or should I say...a relief.As much as I love me some good old Gotham though – Geometry Wars Waves in particular – MotorStorm's the one that beat it to the finishing line I'm afraid. The game may have lacked modes, a wealth of courses, and even the ability to play on worldwide servers, but in terms of pure, undiluted fun alone? It's the pick of an extremely packed pack for me.

It's that rickety feeling of blazing across desert which MotorStorm nails so well. The bouncy suspension, insane jumps and ever satisfying smashes go toe to toe with Burnout on the edge-of-your-seat front, yet MotorStorm piles on a far greater sense of skill, hints of strategy and more enjoyable online mode than that ever did. Of course, it doesn't hurt that MotorStorm is – still – one of the most graphically stunning games on top. System show-off material, no doubts about it.

For those, like me, depressed at its lack of content on release, hit up the Playstation Store for some ace new DLC that decks it out nicely. Rumours are, we may even see a sequel soon too...

14. Ninja Gaiden Sigma (PS3)
Ninja Gaiden Sigma - Gaiden's without doubt a top 10 desert island Dig disc, and this right here’s the definitive version.PS3 wise, here's my pick of the lot though. A graphical upgrade to an all-time fave, Sigma doesn't feature higher for the simple reason it's a mere remake when all's said and done. But what a remake, eh? The gorgeous world, the lethal combat, those slamming decapitations...bloody hell, do fighting games get any better? Kratos and Dante fans'll claim so, but I think we all know they speak rubbish.

Much like MotorStorm, Sigma too has been further fleshed-out via the penny pinching art of downloadable content, with a wealth of new challenges, game-types and additional levels to slice your way through. Not that it needed anything of the sort of course; Sigma was already packed to the decapitating gills.

With Gaiden 2 recently announced and heading our way sooner than some might think, Siggy's release provides ample opportunity to get up to speed, reawakening those skills of old while prepping for a second Team Ninja arse kick-o-thon. If its follow-up is anywhere near as tough as this son of a gun, chances are you're gonna need it.

13. The Witcher (PC)
The Witcher - Another notch on the bedpost, eh Geralt?I’ll never get over how good this turned out. Back on release, first impressions proved poor, but sticking with The Witcher showcased one of the better RPGs the PC's seen in years. If not ever.

The load times make it borderline unplayable at times – slightly alleviated by recent patchings – and it may lack the spit, polish and more professional voice-acting of a higher profile US-backed outing, but there's no denying that this Polish developed masterpiece delivers the goods where it counts. Moral dilemmas? Inventive quests? A truly captivating world? A whopper of a yes on all fronts.

Its non-US heritage awards it with a fresh and original voice too, one far darker and more mature than we've come to expect of its genre. I talk not about the player's ability to bed every single female the game throws their way, but its pleasing use of more contemporary metaphors in its plot, themes and side-missions. And the aforementioned "casual relations".

Combat's fun, the music's great, and for all its presentational flaws, the character interactions rock. Half-way through its 50+ hours, I already dread its end.

12. Assassin's Creed (PS3/Xbox 360)
Assassin's Creed - PC version should arrive in early ‘08 by the way, console-phobes. I believe it's the same exact game.Creed's a controversial beast that suffered primarily from its time of release if you ask me. Back in the slow summer months of death, we would have been all over this, no doubt proclaiming it a much-loved masterpiece and a welcomed new franchise with which to milk via sequels. Nestled between the all-encompassing classics released towards the latter half to the year though, its flaws and repetition shone a little too brightly, subsequently meeting with alarmingly more scepticism than I think anyone expected. Along, of course, with just about the most wildly varying review scores of any game ever.

A pity really, as it's hardly a dud by any stretch of the imagination (hear me, GamesTM?). Taking the concept of parkour and melding it with a Hitman-style assassination sim, the concept sounds perfect on paper. Although the game subsequently grinds the idea into the ground by its sheer stubbornness to add any kinda variety onto such a solid base, the blueprint alone's enough to see it through to borderline brilliance.

One thing you may not be expecting from Assassin going in, is that it's also quite possibly the finest looking game ever made too. Not only does it have easily the best character model of them all in Altaïr – iconic, memorable and truly bad ass in just about every way – but the undeniable scope, the bustle of the crowds, and the sheer amount of architecture on screen at any one time is truly unparalleled...even by real-life. You can't believe what you're seeing half the time.

It's a game that rewards perseverance more than anything. Once you perfect the free-running – bounding around like a gymnast while smoking fools via the most awesomely slick "have it!" knifings – one'd be hard-pressed to say it ain't fun. Even the infamously dreary sci-fi plot starts to meander its way into the storyline with some mild success at times. Ubi's Sands of Time – one of the finest games of them all – had a similarly inspired way of working respawns and deaths into its underlying mechanics, and Assassin does so too. Quick-saves, loading screens, even menus themselves are all part of the game world, and it's pretty inspired stuff for the most part.

What was ultimately not the be-all, end-all of gaming as we know it then, was at least a diverting platform game with a difference, boding well, more than anything, for perfected sequels down the line. I'm truly curious to see which direction they offshoot for said follow-ups, as there's a wealth of potential avenues to pursue. Blade Runner style futuristic free-running, perhaps? Pretty please with sugar on top.

11. The Orange Box (Xbox 360/PC)
The Orange Box - Yeah, yeah, TF2's great too, whatever. Whine an e-mail to my 10 year old Compuserve account back when I still gave two poops. Joke.More specifically, Portal, which left such a startling impression on me in its miniscule run-time, that it's burrowed a place in my heart forever.

True, it’s not quite the revolution some’ll claim. The game's based on an indie freeware project if you weren't aware, one known as Narbacular Drop. Valve's buying up of developers Nuclear Monkey though, and subsequently reworking their concept into the Half-Life universe comes off as a stroke of genius here, bringing with it a much larger audience and a far brighter spotlight in which to sing. Much like they did with Team Fortress, in fact.

And to be honest? While the portal zapping stuff's fun as hell – blowing holes through space and time amidst brain-imploding 4D puzzles – Portal's true strengths – story telling, narrative and humour – are all Valve through and through. Those tiny hints of a plot? Its creepy presentation? That psychopathic robot? Few stack up at such things.

Breaking free of your chains in the game's final stage – then escaping through the inner workings of Aperture's labyrinthine test chamber – is a truly unique experience in particular, backed up superbly by the ever enjoyable voice-acting and oh so dark dialogue. Its monumental achievement even more impressive in light of the game's meagre 2-odd hour long run-time. I'm just crossing the old fingers for a Portal gun in Episode 3 now.

The rest of The Orange Box line-up’s fine too, don’t get me wrong, but for me, the pack's pretty much worth buying for Portal alone. Amazing stuff.

10. Metroid Prime 3: Corruption (Wii)
Metroid Prime 3: Corruption - Apologies, Wii haters. Of which I used to be one. Homie came through in style. Eventually.The game which signalled the changing of the tide for the Wii; since Metroid's release in the year's tail-end, things have most definitely looked up for lovers of Nintendo. Not just one of the better titles out for the system itself, Corruption's without doubt my fave of its series too; an epic blend of Metroid's trademark deep space alien exploration, with inventive new Wii-mote waggling FPS action and far more focused level design.

Four years on since the series' conception, it still retains such unique and distinct style of its own, in a sub-genre of the first person shooter no one else dare touch. It doesn't hurt that Corruption's also the first – and indeed only – Wii game to see my jaw so regularly drop from mere graphics alone. The detail, art design and rock solid frame-rate impress hugely, with sights like the Valhalla and the game's endless stream of boss lairs pretty darn breath-taking to behold. System specs be damned.

I could have used some extra tweaking on the aiming system, and enemies that don't take 10 zillion hits to floor, but there's no denying Corruption's one of the most satisfying single player experiences of the year, and one of the most atmospheric to boot.

9. Ghost Recon Advanced Warfighter 2 (PS3/Xbox 360/PC)
Ghost Recon Advanced Warfighter 2 - GRAW2, once again, had an exclusive PC counterpart (not pictured), a separate entity also fun in its own unique way.As with 2006’s premier instalment, many of the year's greatest online memories are housed within this game for me. GRAW2 was hardly a massive reinvention for the series – and in fact, barely indiscernible from its daddy 90% of the time – but with such a rock solid, yet finely chiselled base, who are we to complain?

The ramped up difficulty to the always-fun co-op campaign meant I only just finished that sucker recently – despite literally hundreds upon hundreds of hours ploughed into the ruddy thing – but 16-player one-life show-downs against the CPU fail to grow tiresome it seems, thanks once again to GRAW’s pleasing roster of missions and expert combat model. The promise of a second co-op pack dropping any day now means she'll see no rest any time soon either.

Call it an expansion to the first game all you will – I won't argue there – but GRAW2 did continue everything great about its ever impressive predecessor, still maintain its position as a top of the rung Xbox Live shooter, and showcase some of the best bleedin' visuals of the entire year along the way, and that deserves much kudos.

What beckons next for the franchise? Rumours speak of a return to the series' more realistic roots. Mixed thoughts on that, myself.

8. Halo 3 (Xbox 360)
Halo 3 - I call this one “The Flying Scotsman”. God bless save-able videos.I'm pretty much all Halo'd out at this point, so will try to keep this brief. Most of us have had our time with the single player mode by now though I'm sure – blazing through it in excess of five or six times in its varying modes – yet multiplayer lives on, just as fun as ever. As far as pick up 'n' play online action with a group o' buddies goes, are there any better in fact?

Perhaps not. Halo 3's easily one of the most polished, tightly crafted and well made titles of the year...but not my personal fave. Soz.

7. Resident Evil 4: Wii Edition (Wii)
Resident Evil 4: Wii Edition - Resi on the Wii’s just about the most natural a shooter's ever felt if you ask me. Next stop: Umbrella Chronicles.While I've yet to nab Umbrella Chronicles (believe it or not, I don't play 'em all), Resi gets a well-deserved look in regardless. It may speaks volumes that arguably the Wii's greatest game yet is a mere remake when all's said and done, but as I like to tell myself, it's an ever rare system where cross-platform ports have the bizarre potential to drastically improve upon themselves via that ever enjoyable remote.

Along with Zelda, Resi 4's the textbook example of that, a game that takes the previously ace Spaniard slaughtering antics from Gamecube and PS2-ville, then promptly ramps it up another twelve notches to the realms of utter brilliance.

A stunningly twisted and atmospheric outting already – now with controls to match its beauty – rediscovering it all over again in 2007 was a six month long highlight for me. Bundled bonus modes and a budget-ware price sealed the deal as a must have for all, and in my opinion, almost give sole reason to own the Wii alone, never mind the rest.

6. Lord of the Rings Online: Shadows of Angmar (PC)
Lord of the Rings Online: Shadows of Angmar - LOTRO's player base has dropped to depressing lows lately. Ironic, given the fab-ness of recent updates.My LOTRO sessions have sadly lightened these past few months, yet blame not this game, but the stupidly busy release schedule of late. This sucker's actually one of the few MMOs to keep me enthralled for a year's solid play you see – and believe me, I've played 'em all. I can't foresee a quitting any time soon either.

Turbine played it smart really. They took the greatest license of them all, then melded it to the greatest game. You might as well be playing Rings of Warcraft for the most part, thanks to a similar range of classes, identical questing system, and barely a handful of improvements – or even alterations for that matter – but as safe as Rings feels, the results speak for themselves. One of the tightest games around. The one MMO to really go toe to toe with WoW itself...if not in numbers, then at least in quality.

If you're yet to grow bored of these fantasy MMOs – which judging by WoW subscription figures, is a China-esque number of peeps – LOTRO's a fine alternative then, and a great addition to an extremely packed genre. I had some damn good times right here in fact, and with a wealth of add-on packs in store, here's to the many more that head our way.

5. Bioshock (Xbox 360/PC)
Bioshock - What’s the bet on a sequel announcement within the next six months?.Bioshock may not have had particularly long legs, nor quite lived up to its System Shock heritage, but there's no denying Ken Levine's latest boasted one of the most truly memorable video game worlds our pastime's ever seen.

As a huge fan of the first person, RPG-slash-adventure game genre, this ticks many of those same boxes while even one-upping Shock in the atmosphere stakes to boot. Like a beautiful film or a gripping novel, it constantly draws you in, forever anxious to see what twisted designs lurk in the next hub. Not to mention, how its impeccable storyline will resolve itself.

A large part of that draw's down to the aforementioned world though, meticulously rendered from the ground up with not even a single pair of rooms ever looking the same. Rapture is an amazing achievement, with Irrational's undeniable brilliance being their ability to disguise what is ultimately pretty much just a corridor shooter by surrounding it in the most gorgeously original underwater setting ever seen. Some whine about the combat, others the repetition, but this sheer beauty alone proves more than enough to overlook both for its duration. Eye-scraping final boss aside.

Yeah, it's easy. Too easy, in fact. The inability to truly die, and the unlimited respawns that go with it, essentially turn Bioshock into more of an interactive story than a traditional video game. If nothing else though, more recent DLC has spruced up the toughness for those that demand it, while also fixing up one or two other minor niggles along the way. I'd sure love to retackle some of those Big Daddy show-downs in light of this, minus the ever reliable safety net of the god-awful Vita Chambers.

For an absorbing, deep and endlessly rewarding single player experience then, Bioshock most definitely stands out as one of the better seen in recent years.

4. S.T.A.L.K.E.R. – Shadows of Chernobyl (PC)
S.T.A.L.K.E.R. – Shadows of Chernobyl - Worryingly ugly on low-end rigs, and insanely buggy back on release, STALKER's still the home to many a fab memory.Proof, if ever needed, that in spite of stupidly expensive system upgrades, endless patch woes, and constant crash headaches, when gaming's at its genre-busting very best, it does indeed come from the PC. It's just a shame a game like STALKER comes round maybe once every five years at this point. If that.

With such a sordid and long-winded development history – one up there with Duke Nukem himself – I guess pondering whether it lived up to the hype's irrelevant at this point. Did any really remain? STALK's an incredible achievement in its own right however; a spooky, free-roaming scavenge 'em up, with alarming scares and immense ambition.

Yeah, it's frustrating, hard to get into, and much like The Witcher, a distinctly non-US title immensely rough around the edges. But my god. STALKER'll show you a world and an experience simply never seen before. One unique...incredibly absorbing...and absolutely terrifying. Love it.

3. Crysis (PC)
Crysis - Add two parts Far Cry to one part CoD, multiplied by some Battlefield 2 with a sprinkle of Republic Commando, then bake for way too long, et voila! Crysis ahoy.Developer Crytek's unofficial futuristic follow-up to the supreme masterpiece that was Far Cry, Crysis is the first jungle-ised FPS to stack up to the lofty leaved shoes of its predecessor. Who are we kidding? It's the only one to come close. Those same epic views, those long distance sniper duels, and the ever enjoyable skinny dipping return in force, yet Crysis throws in some pleasing new additions that send it off on a crazy original tangent on top.

I reference the bionic suit, of course. Playing a super soldier of tomorrow comes with pleasing benefits you see; super strength with which to toss enemies into the air with, super speed with which to outrun Road Runner with, and even a full-blown cloaking device, for donning your best Predator impression while going "waaaaaaaaaah" from up in the trees. One alteration which I do think would have made these abilities infinitely cooler mind you, is if you didn't have to switch between 'em all manually. Rather than charge forward at 200mph, leap across a humungous ravine, then sucker punch a grunt 10 miles into the distance in one seamless motion, it makes for a far more stop 'n' start affair instead, as you fumble with the required buttons like a two year old.

When you eventually get the hang of it though, flicking between powers subconsciously, Crysis comes alive. I worship the ability to tailor the game to your own individual play-style via said abilities, such as flipping the cloaking device on, modding all your guns with silencers, then popping off headshots in a full blown Sam Fisher style. You can just as easily whack on full armour, grab an AK, and mow dudes down like Commando though, along with everything in-between. It's just as much fun either way, and beautifully free-form in that regard.

Such freedom extends to the level design of course. There's a sandboxy feel to the combat that I've never really experienced in an FPS before, only truly limited by your insane imagination and ability to think on your feet. There's a sequence early on where you take control of a village for instance, with the Koreans rolling in two tanks to promptly take it back. You're tasked with taking 'em both out – single-handedly, of course – but told no more. Mr Matt – blind idiot that he is – neglected to search the building he was in, and thus find the stash of rocket launchers awaiting him, so instead had to improvise.

So I cased the town on the stealth tip, noticed there was a petrol station on the outskirts, and put two and two together. I peppered the tanks with fire to draw their attention, ran like a spazzo into referenced petrol station, then darted out the back exit and off to safety while cloaked. The pair of behemoths opened fire in my general direction, blew the fuel tanks up, and in a full-on Robocop style, pretty much everything within a 30 meter radius went up in flames. Minus yours truly. Don't thank me...thank The Suit!

Or how about the time a chopper caught sight of me out in the wild? I legged it for miles into the nearest building for refuge, dodging mini-gun fire the entire time, where I caught my breath, counted my ammo, and began plotting an all-important escape route. I was shortly interrupted however, when said chopper decided to bombard my hide-out with missiles, promptly sending the roof caving in, crushing my skull with beautifully deforming physics in the process. I died instantly, in fits of laughter. Only in Crysis do you see this kinda stuff. Randomly, at that.

Only a slightly schizophrenic final hour lets her down really. With the game starting out like some kinda jungle themed squad shooter, your buddies are then slaughtered one by one by some kinda extra terrestrial evilness lurking in the bushes. Where the game goes from here, I'll resist spoiling, but many highs here and the odd low there, it rounds itself off with a truly anti-climactic urine-soaked ending that feels nicked from a far inferior game. You can kinda forgive it though, considering the five or six hours that precede it are some of the best video gaming of the past ten years.

Enjoy sniping dudes? Loved that Far Cry? Think the sandbox combat of Halo 3's as good as it gets? Crysis shows 'em how it's done. It's a shame no one's able to play it, really...

2. Call of Duty 4: Modern Combat (PS3/Xbox 360/PC)
Call of Duty 4: Modern Combat - Sadly, we're hearing CoD5 is not only a return to WWII, but Treyarch are in charge...With all these games touching down in quick-fire succession, it's been interesting to compare their contrasting styles and mechanics. Take Call of Duty 4 for example; the gameplay feels archaic and even somewhat forced next to Crysis' more open-ended style – particularly the more you replay it on the harder difficulty modes – but it stubbornly refuses to care. CoD doesn't want your freedom you see. He cares not for your special abilities either. He has a job to do, and he's gonna do it. To showcase the most awe-inspiring, rollercoaster ride of your freaking life...and pretty much nothing else.

Yeah, there's no way to deviate from said rollercoaster, and expecting even a mild hint of choice results in bitter disappointment...not to mention death. But for what it does? A 100% linear FPS extravaganza conceived from day one around sod all but the set-piece and pure thrill? CoD4 might well be the greatest game the genre's ever seen.

That sensation of war feels simply unmatched here. While the loudness, the screams, and the explosions are nothing new, the culmination feels truly perfected at last. Grabbing the nearest rifle and getting stuck in'll see brilliance blossom, once you behold the beauty that is CoD's extreme arsenal of modern weaponry. Screw World War II, I say...bring on WWIII!

Surprisingly awesome amidst all this is the storytelling. Particularly – spoiler warning – the concept of playing, well, dead people. For all the zillions of times we've died then quick-loaded in shooters over the decades, there's something unnerving and flat-out eerie about unavoidable death sequences from which there's no escape. I talk partially of the presidential assassination in the game's intro sequence, sure, but more specifically the mid-game nuke scene and subsequent flopping to the ground, dead. Dark, soul destroying scenes that left me quite speechless. The gunship level's one of the other more memorable experiences of the year too, just as messed up in its own, notoriously humorous way.

Somewhat controversially, I'd also say CoD4 throttles Crysis in the visual department, simply due to how fab it runs. It's oh so detailed, animated to perfection, yet buttery smooth at all times. It doesn't hurt that CoD4's multiplayer mode is arguably the best of the year too; a fantastic array of unlocks adding a pleasing dollop of depth to an already riveting experience. If it'd boasted co-op missions and a single player mode longer than an hour, it'd most likely be game of the year.

But who am I kidding? The real reason it ain't is ‘cos of the rap.

1. Mass Effect (Xbox 360)
Mass Effect - There are a zillion tiny niggles you could whine about in Mass, but at the end of the day? It's the most fun I've had in years. Particularly playing “Renegade”.AKA the greatest sci-fi film never made.

Once in a blue moon, a rare game plops out that just feels tailor made to you, and you alone. Much like Deus Ex in its prime, Mass Effect is one such beast, tapping into my dorky sci-fi fetish, love for space exploration, appreciation for a deep RPG story, yet sheer need for real-time combat. The engaging characters and effortlessly brilliant BioWare dialogue ain't so bad either.

But you needn't be a fan of such things to appreciate Mass. Like all good classics, it's accessible to everyone, regardless of tastes. It may be glitchy at times, bugged to hell at others, and thus far from the most solid game of the year. It is however, easily my favourite. Commanding my own crew of memorable personas, hitting the furthest reaches of space, then saving the galaxy from an (apparent) megalomaniacal maniac...it's why we play games, no? That you can then craft your own face and essentially paste yourself into the heart of this most epic of movie-like experiences bulks the gravitas up ten fold.

In fact, I'd say Mass does arguably the greatest job an RPG's done yet of actually letting you, well, role-play. Levelling up, tweaking stats, and modding your load-out is fine and dandy, but while such dated concepts have since become synonymous with the genre, let us not forget what the term actually means. Mass truly lets you get inside your character's head you see, tailoring not just his look and back-story, but his fundamental personality to your liking. Throughout my 30 odd hours of play-time, I felt as if I was genuinely crafting a character of my own – one who's actions were all of my choosing – truly different and distinct next to everyone else's. That's role playing by definition, and comparing to so-called staples of the genre, makes me milk-laugh right out my nose.

The ability to kill major characters, dictate wars, and ultimately affect the outcome of an entire galaxy is shockingly epic stuff, and the promise of being able to carry the resulting toon over to the following two games with hopeful repercussions should add appropriate depth to every such decision too. How Bioware'll pull off such a promise, remains to be seen I guess, but god damn I can't wait to see.

Sure, it's got issues. With so few city planets, and real-time conversations gone, I think it's blatantly obvious some major cutting back occurred during production. Yet you oddly care not. Mass does so much right, the glitches feel invisible. 'Cos you're there. When it touched down in fact, I locked myself away, called in sick, and barely ate for three days straight 'til I saw her through. Know the last game I did that for? The KOTOR series.

Says it all, I hope.

Honorable Mentions

Of course, there were many more where that lot came from. Including, but not limited to...

God of War II (PS2) – What one could call the game I missed out on, I've yet to plough more than one measly hour into Kratos' latest. This short play time alone solidified it as a fitting swansong for Sony's aging champ though, in the last major exclusive the PS2 seems worthy of, and I'll no doubt give him the proper bash he deserves one day down the line. So long then, ugly black grill...we sure had some fun times, didn't we?

Spider-Man 3 (PS3/Xbox 360/PC) – Undoubtedly 2007's "game they all got wrong but me", I for one dug Spidey 3. Forget the critics, ignore the haters, it was fab. The game that is. Not the film. God not the film.

Tabula Rasa (PC) – I only sampled Tabula in beta form, but had myself a surprising blast regardless. If not bogged down by stupidly large amounts of "real" games – not to mention a life-time sub to LOTRO – it might even have seen a purchase. Perhaps worth a revisit in the slow summer months then.

Super Paper Mario (Wii) – Any high-profile, well received Wii game deserves some love – not to mention an instant buy, let's be honest – and Paper Mario certainly falls into that camp. The fusing of traditional Mario platforming with a more adventure gamey, RPG twist sounds ace in theory – and the end result is indeed pretty darn swish – but for some odd reason, Paper just never sucked me in to the level I expected. I love the platforming side, and yearn for an entire game like that, but the RPG angle doesn't quite do it for me. I feel like it's forcing me through hours upon hours of child-like cut-scenes and never ending dialogue in order to reach the good stuff. A shame, 'cos it really is good too. A rainy day game, I guess.

Earth Defence Force 2017 (Xbox 360) – I dunno about you, but after the past three months, my bank manager's put a hit out on me. Too many damn games...and too many expensive ones, at that. EDF stands out like a black clansmen with that in mind, an insanely cheap value pack of a game, boasting 50 odd humungous levels, 150 weapons of insanity, and some of the most unbelievable, awe-inspiring showdowns ever seen in video gaming. For under 20 freakin' quid. It's simple, there's nowt to it, and it's utterly, stupidly cheesy, but much like the B-movies that inspire it, there's a loving sense of fun permeating throughout Earth from head to toe. So much so, you grow to love the sheer jankiness of it all almost instantly. Another budget-ware beaut then, to match Resi4, hopefully signalling a return to more simplistic, value-for-money offerings long since needed in this industry.

Endless Ocean (Wii) – Less game, more bizarre deep sea diving sim, Endless Ocean is strictly one for the hippies and stoners among gaming's more laidback. As a diver let loose in a free-roaming sea, able to take missions, explore and, er, stroke big fish (no euphemism, I promise), it's what can only be described as a twisted melding of GTA, by way of Flow. Those after action, noise and gunfire will point and laugh, but us into pretty sights, relaxing times and a general ambience of beauty will find much to suckle on here. Custom soundtrack support, surprisingly pretty underwater views, and another pleasing budget-ware price sure help the cause...although nothing makes up for the sub-Dreamcast era graphics seen up top. You gets what you pays for, I guess.

Mutant Storm Empires (Xbox 360) – A pleasing follow-up to the Live Arcade launch title we all know and love, Empires may not have quite lived up to the superb precedent set by Reloaded, but it's still – yet another – fab little top down shooter managing to keep the genre afloat another year. The ability to play online co-op for the first time in any of these games since the late, great Smash TV gives it instant reason to exist – minor lag and a serious boat of confusion aside – even if it gets frustratingly brutal in the game's dying levels.

The Legend of Zelda: Phantom Hourglass (DS) – Hourglass deserved a spot further up this page, but "Top 26 Games of 2007" doesn't really tongue roll does it? A lovely little game, regardless, Hourglass is up there among the DS' finest. As yet another Zelda game to chuck on the stacked pile, there's precious little newness here in terms of series reinvention, minus the initially aggravating stylus control that sees hairy palmed hands obscuring the screen 90% of the time. With a little practice and some minor patience, it starts to work though, with screen-swiping sword fighting a blast in particular (no doubt boding well for the upcoming Ninja Gaiden game touching down in 2008). Like the DS' Metroid excursion, Hourglass is very much a condensed take on its older brothers for the most part, retaining all the hallmarks of a real Zelda title, while removing much of the fat along the way. Dialogue is brief and zippy, dungeons can be rounded off in no time, and the plot propels forward pleasingly swift on top. I also love the puzzles, the sound, and the return of that old Wind Waker vibe of old. But I could go on forever so let's move on...

Warhawk (PS3) – My time with Warhawk's been limited thus far. Truth be told, I'm so utterly rubbish at it, I can seldom stay alive long enough to move. The 10 odd second clumps of action I've been witness to before owning can commence however, hint at much in the way of cheeky online fun, with the airborne Warhawks themselves standing out as a genuine treat to wield. It's hardly a Battlefield killer, of course, and the ground combat suffers from Sony Analogue Stick Syndrome, but if little else one has to award the guys immense love for stripping the original game of its lacklustre single player component and re-imagining the project as a budget-ware online game. The sorts of practices other large publishers could do well to follow suit with, eh Shadowrun?

Super Puzzle Fighter II Turbo HD (PS3/Xbox 360) – With some let down by 2006's Arcade port of Street Fighter II, it seems Capcom ain't giving up the cash-in cause just yet. Puzzle Fighter HD took the 10 year old PSone block falling classic, spruced up the presentation beautifully and added pleasingly addictive online play for good measure, resulting a bit of a perfect fit for the 360's downloadable arsenal. It's even out for the PSN for those more inclined. I'll admit, as he who never owned a PSone, this was my first real exposure to the game, but with the mechanics sussed and the lag ignored, it's housed endless fun ever since. Stand-by for a similar HD spruce-up for Turbo itself next, not to mention of course, Street Fighter IV…

Switchball (Xbox 360) – Forget about the above though, puzzle game of the year's right here, boyos. A criminally under-rated Arcade title no one dares talk about, Switchball's everything great about the Live download service quite literally rolled into one. A fantastically spruced up take on the previous year's Marble Blast Ultra, Switchball takes the ball rolling vertigo-tinged 3D shenanigans of that, adds a huge dollop of beauty on top, then works in some of the most imaginative and giggly mazes ever imagined. The use of materials and physics is pleasingly fresh, with helium balloons, metal balls and fully animated cloth used to inventive effect, while the bundled co-operate and oh so funny race modes give it tremendous shelf-life on the multiplayer tip too. Strange how it never took off really, though I'd argue the trial game does her no justice. The good stuff requires an unlock.

Forza Motorsport 2 (Xbox 360) – I was suitably into Forza back on release, and certainly had a blast tinkering with her at the lower levels. As the cars got faster, the courses more trying, and the competition more extreme, it kinda left me behind to a certain extent, and then the release of PGR4 pretty much buried it for good, but that initial month of experimentation and grease-covered fondling? Fun times, right here. Looks gash, mind you.

Everyday Shooter (PS3) – Another trippy PS3 indie, and one most certainly boasting its fair share of flaws, Shooter still stole dozens of hours of my life in the year’s dying months, thanks to its artsy twist and original spin. For a 2D shooter, its lack of online scoreboards and flaky firing can't go unpunished, yet neither stop it going down as one of the more bizarre and intriguing games of late.

Sam & Max (PC) – Episode one touched down in 2006 of course, hinting at the greatness shortly to come, but the bulk of the series saw fruition throughout '07, including – I'm sure many would agree – the best episodes of the bunch. Despite proving episodic content works wonderfully when done right, the return of Sam & Max feels all but ignored in most circles – odd, considering how rib-bone starved for non-shooting content the PC's been of late – but those who sampled Telltale's delights didn't regret it I'm sure. Sam and Max are just as funny as ever, their new cohorts are fantastic – Bosco in particular – and the pleasing new down-to-earth puzzles make 'em far more manageable games too. The point 'n' clicker's back, friends, resuming right where he left off. Now roll on Season Two...

And there we are for 2007. Quite the ride, no? What were your picks of the year in video game-ville?

Next up: The biggest disappointments of 2007!

Posted by Matt Robinson at 2:00 PM | Comments (6) | Posted to DS | Feature | PC | PlayStation 2 | PlayStation 3 | PSP | Wii | Xbox |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

First Post! Meet New Gaming Steve Contributer, Matt "Diggler" Robinson

Behind You!

Howdy, Gaming Stevers! My name's Matt Robinson, but I go by the more dignified moniker of "Diggler" for all things internet, so please, call me that.

With my iPod a long time recipient of Gaming Steve's wondrous ramblings, I jumped upon the chance to board his freight train to success the second the opportunity arose. As a gaming addict who dabbles in all systems and genres known to man (at least, those avoiding the acronym "RTS"), I plan to review many a game around here, post some fun top 10 lists, and maybe even sidetrack into the odd anecdote from my many (many) adventures in gaming land.

Hailing from the tea sipping capital of the world, I've been writing about games for five years now, initially for fun, more recently for beer money. My scribblings have popped up on the likes of IGN and some UK mags, but for the most part I stick to my own blog, which you can find by pawing the following keys into your browser: www.tpsreport.co.uk.

Sorry Steve. (Steve: that's okay, re-read your contract ... I now own your soul!)

You can read a whole lot more about which games tick my boxes very soon (and which don't...), but for now I simply wanted to pop my head around the corner and say 'ello. I look forward to melding my consciousness with the Gaming Steve community over the coming months, getting to know the lot of you, and doing my own, albeit minuscule bit to help contribute to the greatest gaming show of them all.

Steve: Please note that some of Matt's previous work from his personal site will occasionally appear here for the next few weeks, until Matt is fully up to speed. However, all posts will be "enhanced and improved" for the Gaming Steve site.

Posted by Matt Robinson at 1:00 PM | Comments (6) | Posted to Stuff |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 28, 2007

Consoles and Video Games Give Their Resolutions for the New Year

Happy New Year

Another year, another banner year for video games. Yet even video games have room for improvement, so do not be shocked to learn that your favorite video games, too, make New Year’s resolutions. And I managed to get a hold of their lists for 2008:

Xbox 360: I resolve to finally figure out how to fix my red ring of death and to start making money for Microsoft.

PlayStation 3: I resolve to stick to a single SKU and stop making Jack Tretton continuously put his foot in his mouth.

Nintendo Wii: I resolve to start to believe my own success and actually make enough systems so that eBay doesn’t turn into WiiBay next year. Oh yeah, and I resolve to stop making people from making Wii puns.

Sony PSP: I resolve to lose more weight and become the “super-duper slim”.

Nintendo DS: I resolve to come out with no more than ten new designs a year.

Electronic Arts: I resolve to not to milk BioWare to death and have them produce no more than one game per year … or two … and only very occasionally three. But never more than four games a year, I promise.

Activision: I resolve to act with class and only mention that I’m now the largest publisher in the world only in every other sentence.

Ubisoft: I resolve to stop cackling with evil laughter every time I mention Assassin’s Creed’s amazing success (giggle).

Take Two: I resolve to release GTA IV and then finally get acquired by a larger publisher.

Blizzard: I resolve to stop making people totally nuts and finally announce Diablo III.

BioWare: I resolve to act surprised when EA forces us to close our Edmonton office and then move everyone to Vancouver.

Bungie: I resolve to stop making Halo and start making some new Myth games.

Valve: I resolve to release the next Half Life 2 Episode before 2010.

GameSpot: I resolve to fire my employees with a bit more class than The Donald from The Apprentice.

Kane & Lynch: I resolve to stop getting people fired.

Guitar Hero III: I resolve to play in stereo on all systems – or mono – one of those two.

Rock Band: I resolve to figure out how to get those damn Guitar Hero’s guitars to work with my system so I can sell more copies.

Bioshock: I resolve to kindly be nothing more than a pretty remake of System Shock 2.

Halo 3: I resolve to stop repeating my own gameplay over and over and over again.

Halo 2: I resolve to stop being nothing more than a marketing ploy for people to buy Vista.

Mass Effect: I resolve to actually have a combat system which actually works and not just a pretty story. And no more driving and surveying again ... ever.

Assassin’s Creed: I resolve to stop watching the movie Groundhog Day and make my missions different once in awhile.

Super Mario Galaxy: I resolve to continue to piss off the hardcore gamer with my cute graphics and continuous Game of the Year awards.

The Orange Box: I resolve to get that Portal Gun into my next Episode of Half Life 2.

Call of Duty 4: I resolve to be an awesome 5-hour first-person-shooter on rails.

Heavenly Sword: I resolve to get a haircut.

Hellgate: London: I resolve to finally shut Bill Roper up now that I’m out, and not nearly as good as I was promised to be.

Uncharted: Drake’s Fortune: I resolve to get on everyone’s “the best game that nobody played” list now and in the near future.

Ratchet & Clank Future: Tools of Destruction: I resolve to stop making everyone motion sick.

Crysis: I resolve to start selling.

Unreal Tournament 3: I resolve to make people remember that I exist.

God of War II: I resolve to kill every single man, woman, child, and god in the universe.

The Legend of Zelda: Phantom Hourglass: I resolve to continue to make people look silly while they play me.

Crackdown: I resolve to completely ignore my narrative and just throw cars and jump off buildings.

Manhunt 2: I resolve to go quietly into that goodnight.

Lair: I resolve to never listen to Sony again and release a game solely dependent upon Sixaxis’ motion control.

Lord of the Rings Online: I resolve to get the recognition that I deserve.

Fury: I resolve to teach everyone trying to release a sub-par MMORPG that you too can put your developer out of business.

Eve: Online: I resolve to do more QA testing.

Vanguard: I resolve to continue to be ignored.

Age of Conan: I resolve to continue to be delayed.

The Eye of Judgment: I resolve to stop letting people cheat and buy some damn cards.

Madden NFL 08: I resolve to continue my slow decline into retirement.

Two Worlds: I resolve to stop living off of Oblivion’s reputation.

The Witcher: I resolve to continue to be my awesome monster killing, fist fighting, drinking contest, womanizing self.

Portal: I resolve to be Still Alive.

Will Wright: I resolve to release Spore this year!

Posted by Gaming Steve at 1:30 PM | Comments (20) | Posted to Feature | MMORPG | PC | PlayStation 3 | Wii | Xbox |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 27, 2007

Gaming Steve Episode 67 - 12.27.2007

Darkon -- You HAVE to see this movie!The holidays delayed the show for a few days, but its worth the wait as is the big week where I finally announce the winners to the win a free next-gen game console contest.

Also this week I have an extra long showmail section to keep you entertained during the slow holiday week. Enjoy the show!

Gaming Steve Episode 67 Program

  • 00:05:19 Name That Game: I announce the winners to the big win a free next-gen console contest! Did you win? Listen and find out!
  • 00:13:27 Game News:
    • The Duke is back ... always bet on Duke!
    • Play PS1 games on your PSP via your PS3 ... what?
    • Activision takes a hard stance on locking out Rock Band controllers. Why is everyone surprised?
    • Red + PSP = Double sales.
    • New Mass Effect book, Ascension, to land next summer.
    • Chinese teen burns classmate, blames World of Warcraft.
    • Amazon sell 17 Wiis per second, but yet nobody can find them!
    • Steam and others having big sales! Now you have no excuse not to buy and play Psychonauts (only $9.95!).
  • 00:38:04 Show Mail: The Xtra large holiday edition.
  • 01:42:55 Final Thoughts: Lots of big changes to the Gaming Steve site in 2008 and I give you a sneak peak!
Download the show (106 minutes): Gaming Steve Episode 67 (MP3).

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Posted by Gaming Steve at 4:00 PM | Comments (14) | Posted to Podcast |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 26, 2007

Want a Wii? Sell a Picture of it!

I want a Wii too!

This definitely falls under the heading, "why didn't I think of that?" Or perhaps a better heading would be, "that's so stupid it just might work!"

Christine and Justin are two NYC illustrators and run a web site called Wants For Sale. On this site they sell paintings of things they want for the exact retail price of the item. Once they sell their painting of the item they then use the proceeds to buy it. The things they want range from an order of buffalo wings ($12.70) to "financial security" (for one million dollars!).

And it seems that one of them (I would guess Justin) is a fan of video games as they have managed to get a Madden ’08 ($65.01), Halo 3 ($65.01), “Another Guitar for GH2” ($64.98), and a freaking Wii ($270.92)! (That is the picture they sold to get them their Wii.)

I have to admit that this a pretty freaking great idea. Draw a picture of what you want, get someone to buy it, and then you get to buy it -- genius!

I only wonder now that they have the money to buy a Wii, where on earth did they manage to find one?

Posted by Gaming Steve at 12:30 PM | Comments (9) | Posted to Culture | Wii | Xbox |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 24, 2007

Question of the Week: What Game was the Biggest Disappointment of 2007?

Hellgate Indeed

Since I’m sure you haven’t finished your holiday shopping yet let’s cut right to the chase this week and ask the question, " What Game was the Biggest Disappointment of 2007?"

I can think of a lot of big disappointments this year – Lair’s terrible controls, Two Worlds trying to be the next Oblivion (and failing miserably), Supreme Commander supremely boring gameplay – but my biggest disappointment this year was by far Hellgate: London.

After nearly four years of endless cover stories, previews, interviews, more previews the game was finally released on Halloween this year – and promptly disappeared off the face of the earth. Throw in the fact that this game was created by high level ex-Blizzard employees, and not just any employees but the employees who made the original Diablo, Hellgate: London was supposed to be Diablo III.

And boy did Bill Roper not let us forget it! In every single endless mention of the game Bill Roper did everything in their power to make you believe that Hellgate was everything that Diablo III was going to be and so much more.

Three dimensional worlds! Multiplayer co-op play! Tons of cool classes! Bill's face was everywhere from the smallest game publication to the New York Times, the PR campaign for this game was relentless and felt endless.

And then, finally, the game was released just a few months ago! So was Hellgate "Diablo III, only better?"

In a word, no. Instead we got an uninspired mess of a game that has a weird monthly fee structure, bland levels, boring gameplay, and countless technical problems right after launch. Diablo III? I think not. I would rather play a game of Rogue than this.

So what about you, what was your biggest disappointment of 2007?

Posted by Gaming Steve at 12:00 PM | Comments (34) | Posted to Poll |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 22, 2007

I'm Making a Note Here: Happy Holidays!

Aperture Science
Happy Holidays from everyone here at Gaming Steve and our friends over at Aperture Science. The cake might be real, but the Santa is a lie.

Posted by Gaming Steve at 10:30 AM | Comments (10) | Posted to Stuff |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 21, 2007

Yes You Can Get a Wii ... For A Mere $700 From Toys "R" Us

Wii Bundle of Insanity

Last week Reggie Fils-Aime went off on retailers forcing people to buy bloated Wii bundles. I don't blame him, not only does it hurt sales (not that Nintendo is really hurting right now) but it forces people to buy usually crappy games along with the system.

Now in my days I've seen some pretty insane bundles, including the GameStop Xbox 360 Omega Bundle back in 2005, but Toys "R" Us comes in a close second when it comes to "totally taking advantage of desperate parents looking for the 'hot' video game this Holiday season" with their latest "Wii Bundle: Console and 10 Games."

The bundle, which is in stock as I write this, will get you a Wii just in time for the holiday season along with the stellar collection of Spider-Man: Friend or Foe, Transformers: The Game, Bee Movie Game, Crash of the Titans 07, Dewey's Adventure, Zak & Wiki: Quest for Barbaro's Treasure, Raving Rabbids 2, Geometry Wars: Galaxies, Petz Dogz 2, and Soulcaliber Legends ... all for a mere $699.89 (not including shipping or sales tax). And I guess people are pretty darn desperate as it's currently the best-selling item on the site right now.

Damn, I'm surprised they didn't really go crazy and include 20 games of "meh" quality (well, other than Zak & Wiki and Geometry Wars) and go for a cool grand as the demand is certainly there.

Okay we get it! The Nintendo Wii is really popular! Nintendo can you just please make enough of the damn things?! I do not want to be writing about this again next year! Stop the madness!

Posted by Gaming Steve at 5:00 PM | Comments (6) | Posted to Wii |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 20, 2007

Sony Defense Force Activate!

Fanboys

I guess if you're going to run a biased gaming web site you might as well go all the way! The Sony Defense Force has some pretty hilarious posts where they basically destroy anything not Sony related. Their review of Super Mario Galaxy is quite funny:

Mario Galaxy Review: 1/10

Overall, to say Mario Galaxy is a disaster is an understatement. If you’re an easily amused child with a hard-on for nostalgia, pick up Mario Galaxy. Otherwise, if you’re an intelligent gamer that is interested in a real videogame experience, pick up a Playstation 3 and have a turn at Uncharted, easily this year’s best..

They also have a couple of other funny reviews, including their review of Ratchet and Clank Future: Tools of Destruction which they gave a 10.5/10 (they could find nothing wrong with the game) and their impressions of Mass Effect ("graphics = god awful, frame rate = awful, shooting = god awful, noise filter = makes me want to kill someone, pacing = very slow, controls = almost bearable, most planets = barren and dull, story = generic").

Although I have to say even though they are going way overboard with their assessments of these games, their points are often not invalid. Mass Effect, while a fantastic game, does have deep flaws which they do touch on (as do I in my review of the game on this week's podcast). Same can be said for many of their other reviews where they greatly simplify their arguments way past the point of common sense, but their core criticisms are often valid.

As Homer says, "It's funny because it's true".

And speaking of Sony self-loving, Three Speech released their top five picks of the year. Surprisingly two of their five picks (Call of Duty 4 and Assassin's Creed) were not PS3-only games. Pretty surprising for a Sony-slated web site. I have to think that they were truly being honest with their picks or they couldn't find five outstanding PS3-only games released this year. Which do you think it is?

Posted by Gaming Steve at 5:00 PM | Comments (18) | Posted to PlayStation 3 |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 19, 2007

Hell Has Frozen Over: Duke Nukem Forever Teaser Trailer Coming Today

Duke Nukem Forever

After a flood of emails this morning it seems that I have to mention this on the site. Yesterday 3D Realms' George Broussard posted this on the official forum:

"Last Saturday we had our annual company Christmas party. It was a lot of fun as usual but it featured one special surprise. It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever.

After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming."

New York Magazine has this great feature where every week they take items in popular culture and rank ranging from "Pre-Buzz" (i.e. Gears of War 2) all the way to my personal favorite, "Backlash to the Bachlash" where something is so criticized that it actually gets back into favor with everyone. I think Duke Nukem Forever will actually fall in this category.

3D Realms was able to pull off Prey after years of delay, I think they can do it with DNF as well. They have the money, the resources, they've done it once already, and I think people want a great DNF game. I know I do. Come get some!

Posted by Gaming Steve at 8:15 AM | Comments (10) | Posted to PC | Preview |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 18, 2007

Gaming Steve Episode 66 - 12.18.2007

Mass EffectIt's the end of the year and that means everyone has to release their "lists". So I join in the fun and go through my picks of 2007. What were the best games of 2007? What were the hidden gems that fell through the cracks? What were the most disappointing games? And what was my pick for Game of the Year? (I guarantee that my pick will be a surprise.)

Plus find out the status of the Name That Game contest where you can win a free next-gen game console. Enjoy the show!

Gaming Steve Episode 66 Program

  • 00:03:52 Game News:
    • Crysis and Unreal Tournament 3 both underperform.
    • GameStop opening tourney venues.
    • Time loves video games.
    • Blizzards confirms new MMORPG in the works and I give details.
    • Everyone loves to game!
    • Auran shuts shop, nobody really surprised.
    • Assassin's Creed sells a gazillion copies ... but who cares! There is a new Might and Magic game coming!
    • Why November sales matter for the entire year.
    • Nintendo is losing a billion dollars on the Wii's short supply.
    • Nintendo and GameStop to issue rainchecks (does anyone even know what a raincheck is anymore?).
    • Soda companies blame video games for obese children.
    • E3 returns to LA Convention Center, nobody cares except for gaming journalists.
  • 00:55:18 Special Feature: What were the best, the hidden gems, and the most disappointing games of 2007?
  • 01:23:49 Review: Mass Effect for the Xbox 360.
  • 01:38:23 Name That Game: Do I pick the winner for the next-gen console this week? Do I?
  • 01:40:00 Show Mail: I answer your email questions (send me some more questions please).
  • 01:46:00 Final Thoughts: Why is nobody playing my 2007 Game of the Year pick?
Download the show (111 minutes): Gaming Steve Episode 66 (MP3).

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Posted by Gaming Steve at 5:30 PM | Comments (16) | Posted to Podcast | Review |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 17, 2007

Question of the Week: What Games Are You Looking Forward to in 2008?

Spore Globe

The end of the year is a strange time. You got the holidays, the insane shopping, all of the "year's best/worst/indifferent" lists, tons and tons of new games (and not nearly enough time to play them), and the strange sensation of looking towards next year. Even as I look at my intimating stack of games to finish this year I can't but help look forward to next year and dream of playing yet more games.

So this week's question is, "What games are you looking forward to in 2008?"

Of course this is a pretty easy answer for me ... Face Training for the DS! Who else wouldn't want to practice making faces in front of their DS? (Actually it does look like a pretty cool game.)

On a more serious note I would have to say Spore (of course). And from what I have been hearing through the grapevine all signs are pointing that this game will be released this year ... most likely in the Spring of 2008.

So after years of speculation, reporting, and dreaming I wonder if this game will be everything we think it will be. From what I know and the extensive amount of work the development team has been putting into polishing this game have a feeling that it will meet all expectations and more. What about you?

Posted by Gaming Steve at 5:00 PM | Comments (34) | Posted to Poll |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

Rumor: The Witcher Coming to the Xbox 360

The Witcher

The Witcher is an RPG game for the PC that's received a lot of good press, but seems to have trouble finding an audience in the States (overseas I hear the game is doing gangbusters). Perhaps it's the game esoteric title, or that it's a PC-only title, or that near-bankrupt Atari is marketing the game. Whatever the reason this game hasn't received the sales that it deserves.

Well good news as it appears that CD Projekt, the makers of the game, now has a job opening for console programmers on its website. More specifically, the company is looking for programmers and producers familiar with the Xbox 360 hardware.

Of course this could mean anything, its only a single job posting, but porting a PC game to the Xbox 360 is a relatively straightforward procedure, especially for those with experience in this type of work. Of yeah, and this job posting was make directly on The Witcher website. All signs point to an Xbox 360 release of The Witcher sometime in future which would add another great RPG to ever expanding library of great Xbox 360 RPGs.

And for those of you who want to see what all the fuss is about make sure to download the newly released demo of the game. You can play the Prologue and the entire Act 1 and experience all the monster hunting, fisting fighting, gambling, and carousing that you can take!

Posted by Gaming Steve at 1:00 PM | Comments (7) | Posted to PC | Rumor | Xbox |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 13, 2007

Gaming Steve's Top 10 Video Games That Nobody Played in 2007

Sure everyone loves to read about the best games of year, but just how many times can you read about Super Mario Galaxy and Mass Effect? I’m here to tell you about ten excellent games that somehow fell through the cracks in 2007, all of which well deserve your time and attention. So after you've gotten your fill of Call of Duty 4 and Halo 3, give one of these gems a try. You won’t be disappointed.


The Darkness10. The Darkness (Xbox 360, PS3)
Perhaps releasing a dark, gritty FPS in the middle of the summer wasn’t such a good idea in retrospect. After all, who wants to battle demons, eat hearts, and hide in the shadows when they can go outside, eat hot dogs, and soak in the sun?

Well now that the weather can turned cold and wintry you owe it to yourself to check out this fantastic title from Starbreeze Studios, the makers of the 2004 “way better than the move” Chronicles of Riddick: Escape from Butcher Bay. Based upon the Top Cow comic book, The Darkness successfully mixes horror, action, and adventure into a unique First-Person Shooter. Without giving too much away you become possessed by a demonic force and you’ll need to combine FPS gunplay with your unique demonic powers. It’s a cool combination that never gets old and allows you to play the game in a variety of ways. Do you use demonic stealth power and kill your enemies at a distance, or will you just run and gun down your foes? Oh yeah, and don’t forget to eat your enemies hearts to boost your power! That never gets old.

One of the more interesting aspects of this game which was included for no other reason other than to add to the game’s atmosphere you can literally sit and watch entire movies, television shows, cartoons, and music videos inside the game itself. I actually watched To Kill a Mockingbird on a TV within the game, which is either really sad or cool (I still haven’t decided which). It’s little touches like this which make this game stand out from your standard FPS fare.

Plus it doesn’t hurt that this game looks fantastic, especially on the PS3. Now that you’ve finished Halo 3 and Crysis look toward The Darkness to fill your FPS fix.


Orcs & Elves9. Orcs & Elves (DS)
Developed by John Carmack and id, Orcs & Elves was originally released as a cell phone games last year … wait! Come back! Don’t let its history scare you away! This is unlike any cell phone game you might have played in the past. This game is actually … good!

Orcs & Elves does its best to recreate the feeling of those old school fantasy RPGs released in the 80s/90s but combined with modern FPS gameplay aspects. Think Quake but with magic and goblins and with a dash of RPG thrown in for good measure, and after years of starvation from the old-school dungeon-crawling genre, Orcs & Elves is like a five-course feast that will stuff you with RPG goodness.

The game starts out as your standard FPS fare – walk through corridors, kill monsters, collect loot, improve your weapons – but as you play you’ll start to see why this game received such acclaim when first released last year. The combat is addictive, quests are fun, your selection of weapons is extensive, characters are silly, the plot is always changing, and the game is expertly paced. Cut from the “just one more turn” school of gaming, this game will continuously keep you engaged and challenged.

Filled with fun quests (including bartering with dragons and drinking with ghost dwarfs), monsters which actually require tactics to defeat, and a plethora of weapons and magic this is a game which will keep you engaged from beginning to end. For $20 you won’t do much better when it comes to old-school monster-killing.


Odin Sphere8. Odin Sphere (PS2)
So why is this game on the list? Didn’t Odin Sphere get a freaking ton of press these last few months? And wasn’t everyone saying that this was the “last great game for the PS2”? Yes and yes, but all of this press and goodwill has not translated into sales. It’s a real shame as this game lives up to the hype and shouldn’t be missed.

The graphics are insanely gorgeous, the action fast and furious, and the gameplay innovative. Sort of the “Pulp Fiction” of video games, Odin Sphere tells its story through five protagonists, each of which you’ll get a chance to play. Each character has its own unique fighting style and controls, which always keeps the game fresh and new. Plus as you explore their history you’ll reveal a larger, overarching story as each character intersects with the others. The final result is an epic story that continuously keeps you interested throughout.

Gameplay is your “standard” 2D-fantasy-action-epic-RPG (heh, when was the last time you played one of those?), only on this world all of the levels are designed like spheres (get the title now?). Like the classic game Defender, the levels continuously loop and will only allow you to escape once you defeated the appropriate number of foes. Oh yeah, and you need to kill monsters in order to grow your power-ups from plant seed. You know … like sheep.

Come on people! Isn’t the PS2 like the best-selling game console in the world? Don’t you have like four or five PS2 in your house collecting dust? Why aren’t you playing this crazy beautiful game?! Send your PS2 off in style with this fantastic game.


Etrian Odyssey7. Etrian Odyssey (DS)
This unique 3D dungeon crawler RPG was released in May 2007, but good luck finding it in the stores. No, this was not a runaway best-seller (have you even heard of it?). Rather the publisher, Atlus, seemed to release just enough to supply to meet the limited demand for this game. That’s a real shame as this is an excellent and challenging RPG which is perfectly suited to the DS.

The top screen is used to display the dungeon using relatively simple 3D graphics from a first-person point of view. While the bottom screen is used to map your progress through the dungeon, just like the classic days when having a pad of graph paper next to your computer was mandatory. And this simple act of mapping your progress really connects you to the adventure and makes you want to explore the 25-level dungeon.

Extremely challenging and well-designed, Etrain Odyssey is a refreshing blast-from-the-past. The gameplay is relatively simple – build party, kill monsters, gain levels, explore the dungeon – but with a wealth of character customization you’ll actually enjoy the occasional grind just to level-up your characters and try out their new abilities. Oh yes, and the music is easily the best ever to appear in a DS game to date.

If you cut your teeth on rigorous dungeon crawls from the Apple II+ days this game will be right up your alley. And when you complete this long, brutal game, you will have (in your best John Houseman voice now) “Earned It!” Bonus: The sequel is being released in Japan next year.


Jeanne D’Arc6. Jeanne D’Arc (PSP)
If you are a fan of strategy role-playing games then this was the year to own a PSP. Over the past few months we saw the release of three great SRPGs for the PSP – Disgaea: Afternoon of Darkness, Final Fantasy Tactics: The War of the Lions, and Jeanne D’Arc. All three are excellent games but Jeanne D’Arc stands above the rest … and is probably the one you ignored.

With a strange name and an even stranger storyline – the retelling of the story of Joan of Arc within a fantasy world with talking animals, demons, and magic powers -- Jeanne D’Arc is an attractive and vibrant game that is accessible to newcomers and SRPG veterans alike. Unlike other SRPGs which require a PhD to completely understand Jeanne D’Arc takes the time to explain to you how the elaborate combat system works. And between the intense battles and the intense story you’ll never be bored by this 30-hour game.

If you’re looking for a solid strategy game and aren’t afraid to learn a bit about history (granted this history has talking dogs and orcs) you won’t find a better PSP game this year.


Rogue Galaxy5. Rogue Galaxy (PS2)
This action-RPG was created by the legendary Level-5 (Dark Cloud & Dragon Quest VIII) and was an immense critical success in Japan. So when it’s released in the States a year later it is, of course, completely ignored. Perhaps everyone was busy playing Gears of War or was busy dreaming of Halo 3 when this Rogue Galaxy was released, but if you missed this game and you love RPGs then you owe it to yourself to pick up this gem of a game.

Sure I could go into detail about the beautiful graphics, immersive storyline with plenty of unexpected twists, and a fun action-combat system, but what you need to know is this. If you like RPGs then you will like this game. In fact, I put this game up against any RPG released on the PS2, including all of the Final Fantasy games, and say that this game is as good if not better than all of them. And the action-combat system actually makes combat fun, unlike those tiresome turn-based combat systems which take forever to complete.

And since this game was released nearly a year ago you can get this game cheap! In fact, I just saw this game in the bargain bin at Best Buy just the other day. This game does not deserve the silent funeral that is the gaming bargain bin. So while you are waiting for Final Fantasy XIII to released sometime in the year 2000-who-heck-knows, break out your PS2 and start exploring the Rogue Galaxy!


The Warriors4. The Warriors (PSP)
This game should actually be on this list twice – once for when it was originally released for the PS2 and Xbox in 2005, and now for when it was released for the PSP. One of the greatest movie licensed video-games of all time, The Warriors actually surpasses the movie as it expands upon the film and allows you to fully explore the world of a gang-ridden New York City circa 1979. Somehow Rockstar managed to take a simple two-hour movie and fully flesh out a 15-hour game, telling the story of how each member joined The Warriors (Swan, Ajax, Cleon, Vermin, Cochese, Cowboy, Snow, Fox, and Rembrandt … even their names are cool) and their rise to from street-rats to one of the strongest gangs in New York.

But what makes this game so great? Where to start? Let’s see – the combat is deep, the world is fun to explore, each character feels completely unique, the story is interesting, the music and voiceovers are fantastic, and the rival gangs are truly original. Where else can you fight gang members who walk around in top hats and mime makeup? And with twenty gangs in the game you’ll always have someone interesting to fight.

The PSP version is a near perfect port of the original PS2, or if you want get the PS2 or Xbox versions for a song. If you love Rockstar and the “feel” of their games then it owe it to yourself to pick up this gem. It’s as if this movie was custom-made for Rockstar to turn into a video game as no other game “feels” more like a Rockstar game than this one.

Listen to Cyrus, “Can you dig it?”


Zack & Wiki: Quest for Barbaros' Treasure3. Zack & Wiki: Quest for Barbaros’ Treasure (Wii)
It’s amazing that the Wii is so popular but yet there are a surprisingly small number of truly good games out for the Wii. Outside of the core Nintendo titles there are precious few good games to be found. And what’s even more amazing is that this excellent game, which can easily be enjoyed by families, can’t seem to find an audience (especially in Japan where this game is completely bombing). Maybe it’s the cartoon graphics or the strange name, but don’t let this gem of a game slip you by.

Sure there is a main plot, but the core gameplay consists almost entirely of puzzles. You will need to solve a series of levels, each of which is presented to you with a Rube Goldberg-type layout. By correctly performing a series of mind-bending actions you’ll be able to solve the puzzle and receive your prize. Those familiar with the popular Hapland games will feel right at home here (and for those of you who have never played the Hapland-style games make sure to check out these mind-boggling games).

The puzzles in Zack & Wiki range in difficultly from easy to fiendish, but yet are never frustrating enough to make you quit the game in its entirety. Plus the game has its own in-game help system for those who are truly stuck. And best of all the game fully utilizes the Wii Remote where your on-screen actions mimic the actions of the Remote. Need to go fishing? The Wii Remote mimics a fishing rod. Need to light a torch? Wave the Wii Remote into the firepit. Using the Wii Remote in this manner feels natural and is a lot of fun.

Something else worth mentioning is that this is a great game to play in a family or party setting. The puzzles lend themselves to group with one person controlling Zack and the others helping out. Others can even use their Wii Remotes while you are playing, which turn into a “Wii laser pointer” device, to help point out areas for you to explore. In fact, I would say this game is even more fun to play with others, especially those who aren’t the “gaming type” as the puzzles and Wii controls will appeal to just about anyone who likes to have fun. And for those “gaming types” out there, don’t be turned off by the colorful graphics and funny animations. Even the most jaded gamer will crack a smile when playing this game.

At $40 this game is a total steal and one of the best games out for the Wii right now. Trust me, you won’t be disappointed with this one.


Overlord2. Overlord (Xbox 360, PC)
One of the best games of the year, Overlord feels like a lost treasure from Bullfrog before they sold out to EA. Overlord is one of those “multi-classed” games that is hard to categorize. If you combine the strategy of Pikiman, the humor of Fable (although this game is actually funny), the wickedness of Dungeon Keeper, your standard RPG elements, and even a little bit of SimCity base-building and you’ve got yourself one fantastically unique game.

You play as the Overlord, a nameless, faceless brute who controls an army of goblin-like minions who tell as many jokes as they do throw punches. There are four different types of minions, each having a different ability, and through them you’ll need to traverse through a fantasy world and defeat seven “goodie-two-shoes” heroes. And although the combat and strategy elements are fun, it’s the simple act of exploring the world where this game really takes on its character. Everything you will see is familiar, but twisted. Hobbits are gluttonous brutes, elves are morose sloths, dwarfs are physocpathic moneybags, and so on. Diving deep into this “Lord of the Rings-esque World Gone Bad”, and then systematically destroying most of it, is a truly fun experience.

As a bonus unlike so other games which contain humor, the humor in this game is actually funny! The graphics, the voiceovers, the quests, your minions – everything is colored with a wonderful contemporary British humor. You’ll come for the game, but you’ll stay for the jokes.

Best of all you can play this game on the GameTap service as well as the Xbox 360 and PC. So if you were looking for an excuse to try out this excellent service now you can sign-up just to play Overlord. And you too can “be evil … or really evil!”


Portal1. Portal (Xbox 360, PS3, PC)
Sure you’ve heard about this game for months now, seeing one fantastic review after another, you have probably even heard all about the “cake”, but have you played Portal?

No seriously, have you sat down and dedicated yourself to play Portal from beginning to end?

Or your friends?

Or your family?

Or your friends of the family?

I’m serious here. Not since the release of Tetris has a game been so perfect and shown the true power of the emotional response that gaming can achieve, and Portal is a game no man, woman, or child shouldn’t play at least once in their life. If you consider yourself a “gamer” and haven’t played Portal yet, well, then you simply aren’t a “gamer”. It’s just that simple. Your knowledge and understanding of what gaming is and what it can accomplish will never be complete until you play and experience the sublime masterpiece that is Portal.

Sure Grand Theft Auto and Halo get all the headlines and press, but Portal is something more. It is one of those extremely rare games that show the true power of what gaming can convey across multiple levels. Portal is up there with the genre-defining masterpieces of Super Mario Brothers, Tetris, and The Legend of Zelda, but perhaps even better. Portal is perfect in every measure of gaming, and in most measures of popular entertainment as well.

But why you ask? Let’s examine the ways:

The story is engaging and has a clearly defined three act structure, just like the greatest movies and plays of all time.

The visuals convey the world of Portal perfectly, everything is familiar but yet odd and at no time will you be taken outside of the game because of a misplaced pixel or design element.

The sound design beautiful, perfect, unearthly and will haunt your memories for years to come.

The controls will make you do things you never though possible and expand your mind in new directions. You’ll accomplish things you’ll never knew were possible just a few short hours before you started to play this game.

The ending is easily one of the greatest endings of all time, for any medium, and will keep people talking (and singing) for years to come.

The length is perfect. Sure it is short; taking only around 2-3 hours to finish, but this allows Portal to be played exactly like it should. If Portal was yet another 25 hour FPS it would have been remembered a good game with interesting controls and that would have been it. But by being short it allows you to appreciate every single second that you play the game, lets you marvel and how they were able to pack so much story into such a short period of time. There is no “dead time” in portal, no filler content, no repetitive tasks. Portal is exactly the perfect length for the story it needs to tell, and it will keep you wanting for more. And at three hours there is no excuse for you no to play this game at least once. Everyone can finish the game of Portal.

Portal isn’t just a game … it is art and helps move the entire medium that much closer to being respected and viable medium for telling a complex engaging story as good, if not better, than any other popular medium.

So once again I ask … have you played Portal?

Posted by Gaming Steve at 1:00 PM | Comments (40) | Posted to PC | PlayStation 2 | PlayStation 3 | Review | Wii | Xbox |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 12, 2007

Blizzard Confirms New MMORPG -- And I Have Details

WoW 2.0 South Park Style

Earlier today GameSpot reported that Blizzard has indeed confirmed that they are working on a new MMORPG that is NOT related in any way to World of Warcraft. I've been meaning to write about this for some time now but never really had the chance but now that the "cat is out of the bag" I thought now was as good of time as any to tell you what I know about Blizzard's new MMORPG.

For those who are regular readers to the site you'll know that my track record is pretty darn good when it comes to spilling secrets in the world of gaming. From confirming that Command & Conquer 3 was to be released on the Xbox 360, to breaking the news on the Zune release date, to detailed information on WoW Battleground enhancements I only release information that I am sure is correct. And the following info I am 100% sure is correct.

With that in mind here is what I know about Blizzard's new MMORPG. First is that it has only been under development for a very short period of time. Blizzard held their first internal meeting to discuss this new MMORPG they were going to develop with a small group of core developers during the last week of March 2007. Only the top developers from the WoW team were invited to this meeting and it was extremely small ... and top secret (of course). Even Blizzard at that time didn't know what type of MMORPG they were going to develop. This meeting was to act as an initial brainstorming meeting where this core group could throw around ideas and see what they would want to develop as a next game. Each member of the team was asked to present their ideas for what sort of new MMORPG they would like to develop that was specifically NOT WoW related.

From that meeting in March they began to start the initial development of this new MMORPG, and have begun work on it since April 2007. Right now they are only in the initial stages of development and are only working with a small group. But from what I know the general concept, genre, and intellectual property have been determined. Now all that needs to be done is to make the game!

And with Blizzard's track record expect to see something sometime in around 2014, and expect it to change multiple times during development. Remember that Blizzard spent seven years developing WoW from start to finish and just the "Friends and Family" Alpha Test for WoW lasted over a year. This game will go through the same spit and polish that WoW had to go through, although they do have considerably more experience this time around and are using the core WoW team to build the game architecture.

Unfortunately even I do not know what game genre they are developing or if it using an existing IP or a new one. That is one secret that nobody outside a very small handful of people know about. But I do know that they are going to be trying something different from WoW and it have a completely new gameplay experience than WoW. I wish I had more to tell you other than this, but as I start to hear more I will let you know. Stay tuned...

Posted by Gaming Steve at 5:30 PM | Posted to MMORPG | Rumor |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 11, 2007

Gaming Steve Episode 65 - 12.11.2007

goblinz welcomeAlthough this week's news wasn't as crazy as last week there was plenty of interesting items in the world of gaming. Plus find out the status of the Name That Game contest where you can win a free next-gen game console.

And by amazing coincidence I had the opportunity to sit down with yet another representative from Wizards of the Coast (seriously, it was completely unplanned). This time I get to chat with legendary Magic: The Gathering player and VP of of Digital Gaming Randy Buehler.

Randy and I discuss Wizards new digital initiative and how they plan to implement move all of their games to the online space, plus Randy critiques my Vintage (Type 1) Magic deck ... awesome! Enjoy the show!

Gaming Steve Episode 65 Program

  • 00:03:28 Game News:
    • Xbox 360 sales to rival the Wii, PS3 still plays catchup.
    • Kane & Lynch site caught fibbing about review scores.
    • Boy attacked by moose "feigns death," and loses aggro thanks to WoW.
    • GameStop promoted to the S&P 500.
    • Nintendo pulls their Wii ads ... must make more Wiis!
    • Eve Online patch accidentally bricks XP, oops!
    • Activison to replace Guitar Hero III Wii discs, will anyone even notice?
    • Wii Fit debuts at #2 in Japan ... and Assassin's Creed debuts at #8?
    • PaRappa creators to make new music game for the Wii.
    • GameSpot on Gerstmann-gate.
  • 00:30:43 Interview: Randy Buehler, Vice President of Digital Gaming from Wizards of the Coast.
  • 01:04:37 RetroReview: Culdcept for the PlayStation 2.
  • 01:09:02 Name That Game: Do I pick the winner for the next-gen console this week?
  • 01:12:32 Show Mail: I answer your email and audio questions.
  • 01:35:26 Final Thoughts: Updating the site!
Download the show (99 minutes): Gaming Steve Episode 65 (MP3).

Subscribe to the Podcast directly in iTunes (MP3).
Add the Gaming Steve Podcast feed to your RSS aggregator.
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Posted by Gaming Steve at 9:00 PM | Comments (11) | Posted to Classic | Interview | Podcast |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 10, 2007

Best Game of 2008 to be Spore? We Hope?

PC Gamer Spore

Make sure to check out the latest issue of PC Gamer which has an excellent preview of Spore. Lots of large screenshots (see links to the images below), "pop-up video" captions and annotations, and a tons of new information.

I have to say that after seeing the game in various stages of development over the past few years, the screenshots in PC Gamer show a complete, polished product.

Each stage shows a complete working interface with clear goals and feedback labeled within each stage. Maybe, just maybe, this game really will be coming out in the Spring of 2008.

Also of note check out new information on Far Cry 2, WoW: Wrath of the Lich King, Left 4 Dead, Starcraft II, Alone in the Dark, Fallout 3, and Peggle Nights in this issue. Oh yes, and make sure to check out the new back-page writer Ben Croshaw, better known as Yahtzee, aka "the Zero Punctuation guy" who does those awesome video reviews.

Update: You can view the magazine scans here, here, here, and here.

Posted by Gaming Steve at 4:00 PM | Comments (10) | Posted to Spore |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

Question of the Week: What was the Worst Game You Played in 2007?

Punky Skunk

I was starting to put together my list of "best games of 2007" when I thought to myself, "wow, this is pretty damn easy. In fact, the hardest part is trying to decide the order of the list and which games to keep on my list of best games of 2007."

What is much more interesting is what were the worst games of 2007? What games did you immedately regret buying and playing this year?

So this week's question is, "What was the worst game that you played in 2007?"

For me I would have to say it was Brave Story: New Traveler for the PSP. Not that this game was totally horrible and beyond redemption, but it was just so damn boring. You know you're in trouble when you start to fall asleep during the combat segments ... and the movement ... and the inventory system ... and the save screen ... that was one boring game!

So what was the worst game that you played this year? Leave your answer in the comments and next week I'll select one at random and give that person some sweet gaming swag. Hit the jump to see who won last week's Question of the Week.

Last week's winner was "xenomorph" who said that "bionicle" was the worst game he ever finished. Please send me your contact information xenomorph and I'll send you some cool gaming swag!

Posted by Gaming Steve at 3:00 PM | Comments (18) | Posted to Poll |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 7, 2007

Jean-Claude Van Damme Will Turn You Into a Sheep!

First we had Mr. T, William Shatner, and Willy Toledo showing their love for World of Warcraft. Well add one more C-list "celebrity" to the list as the "Muscles from Brussels" Jean-Claude Van Damme is now appearing in a WoW commercial for the French version of the game.

Luckily the European WOW web site provides a full translation of what he's saying ... not that it really matters, does it?

Jean-Claude Van Damme plays as a Troll Mage.

“My name is Jean-Claude Van Damme… and I am a mage.”

“Hand-to-hand combat for me: it's over!”

“Now I can cast powerful spells!”

“Just try messing with me… I’ll turn you into a sheep.”

“A sheep!”

“…Because we all are a bit like sheep, you know...”

“I am Jean-Claude Van Damme, I am a mage.

“And you?”

"What’s your game?"

World of Warcraft. Try it free at www.warcraft.fr!

Posted by Gaming Steve at 7:00 PM | Comments (5) | Posted to MMORPG |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

Don't Forget to Enter Our Contest to Win a Free Xbox 360, PS3, Wii, PSP or DS

Yeah Baby!

Just a friendly reminder to listen to this week's Gaming Steve podcast where I give out details on how to win a brand new next-gen game console. That's right, a brand new Xbox 360, PS3, Wii, PSP, or DS could be in your greedy little hands but only if you enter!

Entering the contest couldn't be easier and complete details can be heard in the "Name that Game" section of the podcast. Oh yeah, and the rest of the podcast isn't too bad either in case you're interested in any of that "gaming" stuff.

Other prizes include free gaming swag and a free video game of your choice! Don't miss out on this ridiculously simple contest!

Posted by Gaming Steve at 10:00 AM | Comments (7) | Posted to Stuff |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 5, 2007

How to Get a Wii (and Lose a Portion of Your Soul in the Process)

Wii Please...

How badly do you want a Wii? Seriously, how badly do you really want one? Well I know of an extremely convoluted way that will score you a Wii this holiday season in just a matter of days. Granted it will only get you a Wii and nothing else (no controllers, no power supply, no sensor bar, nothing else), and I’m sure you will lose a bit of your soul in the process, but this technique will work. As they say ... desperate times sometimes call for desperate measures.

Here is what you need to do. First, you need to find someone who already has a Wii system and who is willing to help you out. And they better be your best friend/owe you big time as they will probably also have to answer to Beelzebub in the end. Second, your friend needs to have a credit card in their name.

What your friend needs to do is call Nintendo Support and report that they are having a problem with their Wii system. I would suggest that your friend reports they are their fan motor broke or that they are experiencing artifacting on the screen. Both are very easy to explain on the phone, won’t require you to do much testing on your end (you either are or aren't experiencing artifacts) and both will require you to obtain a replacement Wii to fix the problem.

And that my friends is how you can get your “new” Wii. Nintendo will explain to your friend that they will need a replacement Wii and that they will ship you a new one to exchange for your original. Best of all they will ship the new one before you have to return the original, you just need give Nintendo a credit card in case you don't return the original. And that is exactly what you plan to do -- not return the original Wii.

After 21 days from the ship date of the replacement Wii your friend's credit card will be charged the full price for a new Wii. But in the end you and your friend will end up with two Wiis – his original one and the “replacement” Wii. And the best part is that your “new” Wii will show up in just a few days!

Once again, I can emphasize enough that all Nintendo will send your friend is a Wii and nothing else. So you will be paying full price for a Wii without a single accessory. You will have to get the Wii Console Stand ($5), Wii Console Stand Plate ($2), Wii AC Adapter ($19.95), Wii A/V Cables ($15.95), Wii Component Video Cable ($29.95), Wii Adhesive Backed Foam Tape for Sensor Bar ($1), Wii Sensor Bar Stand ($1), Wii Sensor Bar ($10), and Wii Remote ($39.99) on your own (plus Wii Sports, prices vary).

Still adding in approximately $124.84 of accessories plus $249.99 for the "new" Wii only comes out to $374.83, which is a lot less than the average price you'll find on eBay for a new Wii.

So just how desperate are you? Just how badly do you want that Wii? Is it really worth a piece of your soul? Is it?

Posted by Gaming Steve at 1:00 PM | Comments (17) | Posted to Wii |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 4, 2007

Convert Your World of Warcraft Character into a 3D Model

I believe this might be one of the signs of the apocalypse ... FigurePrints will allow World of Warcraft players to order customized 3D "figure prints" based on their in-game characters. Your character's race, class, weapon, and gear is printed using a high-tech 3D color printing machine used by the manufacturing industry to build prototypes, converting three dimensional computer models into physical objects. You can even add your character's name and customize their pose.

The site and service doesn't open until December 11th and their FAQ is a little sparse on real details. Oh yeah, and they aren't cheap -- $99.95 plus $14.95 for Shipping and Handling. Ouch.

Still, having a physical 3D model of your in-game WoW character in which you have logged hundreds thousands of hours played would be pretty cool to put on your deck.

Lord help me I might just have to reactivate my WoW account just to get one of these things. (see more examples after the jump.)


Posted by Gaming Steve at 8:00 PM | Comments (28) | Posted to MMORPG |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

Gaming Steve Episode 64 - 12.04.2007

Eye Of Flame BeholderSince I've been gone for a little while I decided to make this show a bit special. Not only do I have a great guest but I have my biggest contest yet where you can win a free next-gen game console! That's right, a brand new console, as well as other great prizes, and all you have to do is listen to the show!

And in celebration of National Dice Day I have a great interview with Christopher Perkins from Wizards of the Coast. Chris and I geek out and talk about Dungeon & Dragons new 4th Edition and it's upcoming transition into the online world. Enjoy the show!

Gaming Steve Episode 64 Program

  • 00:03:29 Game News:
    • Mario Galaxy is the fastest-selling Mario ... ever!
    • Deus Ex 3 slips out of the bag.
    • Nintendo's Virtual Console sells $33 million. Is that a lot?
    • Nintendo moves a million systems in a week.
    • Grand Theft Auto IV: box art now, trailer later, game much much later.
    • Sony signs new ad agency, a lot of people lose their jobs.
    • Activision and Blizzard join forces to take over the World of Gaming.
    • Gamespot editor fired over Kane & Lynch review?
  • 00:48:33 Interview: Christopher Perkins, Story Design Manager RPGs/Minis R&D from Wizards of the Coast.
  • 01:50:19 Game Review: The Witcher for the PC.
  • 01:58:19 Name That Game: My biggest contest yet where you can win a free next-gen console!
  • 02:02:23 Show Mail: I answer your email and audio questions.
  • 02:26:00 Final Thoughts: I talk about the future of the show.
Download the show (148 minutes): Gaming Steve Episode 64 (MP3).

Subscribe to the Podcast directly in iTunes (MP3).
Add the Gaming Steve Podcast feed to your RSS aggregator.
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Posted by Gaming Steve at 10:00 AM | Comments (32) | Posted to Interview | Podcast | Review |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 3, 2007

What was the Worst Game that you Completely Finished?

You're Winner!

Recently I was moving some of video games and I was shocked at just how many of them I started and never finished -- and I don't plan on finishing 95% of them (who am I kidding, I don't plan on finishing 99.9% of them). So I started to look over the games that I have finished and I was shocked to discover how many of them were only “average” in quality at best. So instead of spending my valuable time finishing a quality game like Final Fantasy XII I instead finished Dark Reign (I was young and foolish!).

Which got me thinking about this week’s question, “What was the ‘worst’ video game that you completely finished?”

For me it would probably be … Zelda II: The Adventure of Link. This might sound a little harsh as in retrospect the game wasn’t really that bad. But after playing the original Legend of Zelda the day it came out (August 22, 1987 … yeah I’m old) and spending a week of wonderful sleepless nights plowing through that monumental game Zelda became, and still is, a true highlight of my gaming life. So after patiently waiting over two years for the sequel to the best game of all time up to that point in my life, Zelda II was supremely disappointing.

In theory mixing the side-scrolling gameplay of Super Mario Brothers with the RPG of the original Zelda would make for a fantastic game, but it didn’t. The two never gelled and to me Zelda II was disappointing in every aspect. The gameplay, the graphics, the music, the story, the ending, everything was a huge letdown. So perhaps it wasn’t necessarily the “worst” video game, but rather the most disappointing, but I think that still counts in my book.

Strangely I don’t regret playing and finishing it for one second. Playing a poor game only makes you appreciate the truly great games that much more.

So what was the worst game you completely finished? Tell me your story in the comments and next week I’ll select one random comment and give you some sweet gaming swag!

Posted by Gaming Steve at 9:00 PM | Comments (23) | Posted to Poll |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!

December 2, 2007

Activision & Blizzard Merge in $18.8 Billion Deal

Blizzard Logo

Gaming news doesn't get much bigger than this. Activision and Blizzard have said they will form "the world's most profitable games business" in a deal worth $18.8 billion. The new company will be named "Activison Blizzard" and with their diverse gaming catalogs will have a foothold in every gaming platform and in every territory in the world.

And I thought the EA/Bioware deal was big, that was peanuts compared to this. Look for Call of Warcraft and World of Guitar Hero in a store near you soon! Seriously though, look for EA and Ubisoft to consider merger in the near future to combat the now colossal Activision Blizzard.

Details of the mega-merger:

Activision, Inc. (NASDAQ: ATVI) and Vivendi (Euronext Paris: VIV) today announced that they have signed a definitive agreement to combine Vivendi Games, Vivendi's interactive entertainment business -- which includes Blizzard Entertainment’s™ World of Warcraft®, the world’s #1 multi-player online role-playing game franchise -- with Activision, creating the world’s largest pure-play online and console game publisher. The new company, Activision Blizzard, is expected to have approximately $3.8 billion in pro forma combined calendar 2007 revenues and the highest operating margins of any major third-party video game publisher. On closing of the transaction, Activision will be renamed Activision Blizzard and will continue to operate as a public company traded on NASDAQ under the ticker ATVI.

Activision, one of the world’s leading independent publishers of interactive entertainment, is best known for its top- selling franchises, including Guitar Hero®, Call of Duty® and the Tony Hawk series, as well as Spider-Man™, X-Men™, Shrek®, James Bond™ and TRANSFORMERS™. Blizzard Entertainment, a division of Vivendi Games, has projected calendar 2007 revenues of $1.1 billion, operating margins of over 40% and approximately $520 million of operating profit. Blizzard owns the #1 multi-player online role-playing game franchise, World of Warcraft, which currently has over 9.3 million subscribers worldwide. Blizzard’s World of Warcraft, Warcraft®, StarCraft® and Diablo® games account for four of the top-five best-selling PC game titles of all time. Vivendi Games also owns popular franchises, including Crash Bandicoot™ and Spyro™. Pro forma for calendar 2007, Activision Blizzard expects to generate approximately 70% of its revenues from owned franchises. As a result of the business combination, Activision Blizzard expects to have the most diversified and broadest portfolio of interactive entertainment assets in its industry, positioning the combined company to capitalize on the continued worldwide growth in interactive entertainment.

Jean-Bernard Lévy, Chairman of the Management Board and Chief Executive Officer of Vivendi stated: “This alliance is a major strategic step for Vivendi and is another illustration of our drive to extend our presence in the entertainment sector. By combining Vivendi’s games business with Activision, we are creating a worldwide leader in a high-growth industry. We are excited about the opportunities for Activision Blizzard as a broader entertainment software platform. We believe this transaction will create significant value for Activision Blizzard and Vivendi stockholders. In Activision, we have found a partner with a highly complementary business and strong operating team. Bobby Kotick and Brian Kelly are industry pioneers, well known for creating shareholder value. The combined strength of the existing management teams at both companies will set the stage for further profitable growth of Activision Blizzard. We look forward to being an active and supportive majority stockholder in a company that is poised to lead the worldwide interactive entertainment industry in the years ahead.”

René Penisson, Member of the Management Board of Vivendi and current Chairman of Vivendi Games, added: “We are very confident that by combining forces, Activision Blizzard will set the highest standards in quality, reputation and profitability, and will bring together the best creative teams in the industry. The combination of this unique product portfolio with highly professional employees gives us great confidence in the growth prospects for Activision Blizzard.”

Said Robert Kotick, Activision's Chairman and Chief Executive Officer: “This is an outstanding transaction for Activision and our stockholders, as well as a pivotal event in the continuing transformation of the interactive entertainment industry. By combining leaders in mass-market entertainment and subscription-based online games, Activision Blizzard will be the only publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry and reach the broadest possible audiences. By joining forces with Vivendi Games, we will become the immediate leader in the highly profitable online games business and gain a large footprint in the rapidly growing Asian markets, including China and Korea, while maintaining our leading operating performance across North America and Europe. Activision stockholders will benefit from significantly increased earnings power and the recurring nature and predictability of subscription-based revenues, while also having the opportunity, if they choose, to receive $27.50 per share for a portion of their shares in the post-closing tender offer.”

Kotick continued: “Vivendi Games provides Activision with unique strategic and financial benefits and will allow us to leverage our franchises into emerging online opportunities as Blizzard has done so successfully. Activision hasbeen very focused on margin expansion, and this transaction will meaningfully increase our overall operating margins as we expand our franchises online and in new geographies. Diversifying our revenue base among subscription-based online, console and PC formats, as well as wireless and casual emerging opportunities, gives us the broadest platform to capitalize on industry growth. With Blizzard’s successful franchises, such as World of Warcraft, StarCraft and an exciting pipeline of yet-to-be announced titles, Vivendi Games’ and Blizzard’s management team will join with Activision’s strong and experienced leaders to become an even more powerful force for innovation in online and offline interactive entertainment across a wide range of platforms. This transaction also provides a unique relationship with Universal Music Group – the world’s largest music company – which will benefit Guitar Hero and further extend our sizable leadership position in music-based games.”

Mike Morhaime, President and Chief Executive Officer of Blizzard, added: "Blizzard's industry-leading PC games business, with a track record of nine consecutive bestsellers and a global subscriber base of more than 9.3 million World of Warcraft players, is an exceptional fit for Activision's highly profitable console games business. From our interactions with the Activision team, it is clear we have much in common in terms of our approaches to game development and publishing. Above all, we are looking forward to continue creating great games for Blizzard gamers around the world, and we believe this new partnership will help us to do that even better than before.”

Posted by Gaming Steve at 12:45 PM | Comments (9) | Posted to Business |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!