March 8, 2007
Gaming Steve Episode 61 - 03.08.2007
Can you believe it ... another brand new podcast? Are dogs and cats living together? Well they must be because I'm back with day 2 coverage from GDC 2007.
Today I recap the day's events all by my lonesome because everyone else had to go party the night away. So you get to hear little old me speak about Shigeru Miyamotov, Chris Taylor, Peter Molyneux, the annual video game design challenge, Eiji Anouma and lots more on a jampacked show. Enjoy!
Gaming Steve Episode 61 Program
- Game Developers Conference Day 2 Recap
- Shigeru Miyamoto is really really really popular.
- Why were so many people disappointed with the Nintendo keynote ... except me?
- Is it possible that the best video game designers in the world have the same family issues as you and me? (Yes they actually do!)
- Recap of Chris Taylor and his Supreme Commander talk.
- Can Peter Molyneux make you care about Fable 2?
- Give three famous game designers a needle and thread as their interface and what type of games do they come up with?
- Eiji Aonuma reflects on ten years of creating Zelda games and what challenges he faced, and still facing, keeping the franchise alive and fresh.
Download the show (59 minutes): Gaming Steve Episode 61
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Posted by Gaming Steve at 11:30 PM
| Comments (9)
| Posted to Culture
You're going to E3, eh?
Interesting podcast. Thanks for taking time to update, Steve; we're sure you've been quite busy with that whole 'life' thing. :P
cant wait to hear it :)
Welcome back Steve.
It's funny, it was just yesterday when I thought I really missed your podcast.
IGN's podcast (and others) may speak about the games themselves and their life as reviewers, but the industry analysis is what I was missing and what makes your podcast unique. I'm glad you're trying to pick it up again.
It's great to have you back, I was really missing the podcast.
Back to back episodes! Sweet!
I've missed your shows ... nice to see you active again.
Its really nice to see you back Steve. I was slightly disapointed with the Nintendo keynote, not so much because of what Miyamoto was saying; the wifeometer, the history Nintendo face creators, the iteration on the Wii controller, was all great stuff. Mydisappointment is because Iwata's keynote being so amazing last year.
I'm disappointed that I still haven't got to meet you yet, being a huge fan of your podcast since the first GDC coverage in 2005 and missing you at GDC last year also. Hope to run into you somewhere next year!
I'm really glad that Miyamoto gave a true keynote speech. I find the where-we-are-and-going speeches are just giant ads. A keynote is supposed to take the overarching theme of the convention and incorporate it into an inspirational speech. It guts to do it, but from what you described, I liked the given speech better than when the Mario games are coming out.
Hey Steve, I guess you didn't know this (according to what you said about Twilight Princess). Yes, they did flip the entire Wii version of the game. But did you know that the GameCube version actually has the original directions? So the GameCube version and Wii version are mirror images of each other!
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