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March 8, 2007Gaming Steve Episode 61 - 03.08.2007 Can you believe it ... another brand new podcast? Are dogs and cats living together? Well they must be because I'm back with day 2 coverage from GDC 2007.
Today I recap the day's events all by my lonesome because everyone else had to go party the night away. So you get to hear little old me speak about Shigeru Miyamotov, Chris Taylor, Peter Molyneux, the annual video game design challenge, Eiji Anouma and lots more on a jampacked show. Enjoy!
Gaming Steve Episode 61 Program
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You're going to E3, eh? Interesting podcast. Thanks for taking time to update, Steve; we're sure you've been quite busy with that whole 'life' thing. :P Posted by Gauphastus at March 9, 2007 4:54 AMcool, Welcome back Steve. It's funny, it was just yesterday when I thought I really missed your podcast. IGN's podcast (and others) may speak about the games themselves and their life as reviewers, but the industry analysis is what I was missing and what makes your podcast unique. I'm glad you're trying to pick it up again. Posted by Terr at March 9, 2007 8:00 AMIt's great to have you back, I was really missing the podcast. Posted by Acoustic Gluestick at March 9, 2007 10:14 AMBack to back episodes! Sweet! Welcome back again! Posted by robotplague at March 9, 2007 4:43 PMIts really nice to see you back Steve. I was slightly disapointed with the Nintendo keynote, not so much because of what Miyamoto was saying; the wifeometer, the history Nintendo face creators, the iteration on the Wii controller, was all great stuff. Mydisappointment is because Iwata's keynote being so amazing last year. I'm disappointed that I still haven't got to meet you yet, being a huge fan of your podcast since the first GDC coverage in 2005 and missing you at GDC last year also. Hope to run into you somewhere next year! Posted by Impossible at March 11, 2007 3:23 AMI'm really glad that Miyamoto gave a true keynote speech. I find the where-we-are-and-going speeches are just giant ads. A keynote is supposed to take the overarching theme of the convention and incorporate it into an inspirational speech. It guts to do it, but from what you described, I liked the given speech better than when the Mario games are coming out. Posted by Robb at March 12, 2007 1:04 PMHey Steve, I guess you didn't know this (according to what you said about Twilight Princess). Yes, they did flip the entire Wii version of the game. But did you know that the GameCube version actually has the original directions? So the GameCube version and Wii version are mirror images of each other! Posted by SenseiJinx at March 12, 2007 6:37 PMPost a comment
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