Recent
Spore
Forums
The Podcast
RSS Feeds
Contact
Search
Search this site:
Categories
Archives
|
May 11, 2006Gaming Steve Episode 52 - 05.11.2006 It's only day two of E3 and today I have a dynamite show! Not only do I co-host the show with World of Warcraft Senior Level Designer John Staats, not only do give you a blow-by-blow description of my Spore experience (along with a dozen other games), but I managed to score an interview with Shane Kim, GM of Microsoft Game Studios. All of this and it's only day two of E3. This is one for the record books. Enjoy!
Gaming Steve Episode 52 Program
Add the Gaming Steve Podcast feed to your RSS aggregator. Vote for Gaming Steve on Podcast Alley. Posted by Gaming Steve at 11:45 PM
| Comments (18)
| Posted to Interview | PC | PlayStation 3 | Podcast | Spore | Xbox |
Comments
First! Downloading... Posted by DieH@rd at May 12, 2006 05:25 AMThe more I hear about Spore, the more I want it. Seeing the video on IGN of the presentation Steve was talking about was cool, and Robin Williams messing around with the thing was even crazier. Posted by tdo at May 12, 2006 05:35 AMOh man! I've had munchies for Spore all week. And that annoying Chris guy isn't in it. I know Steve, your rather fond of Chris, but he hogs all your precious mic time, and is rather elitist. Thanks for the BEST gaming podcast on the web! Posted by The Diggity Diggity O at May 12, 2006 07:37 AMGreat podcast! Oddly high energy though, too much coffee Steve? Nice to hear more about Spore. One thing though, what's with all the windows drooling? Most of the features mentioned didn't seem very innovative, granted the "play while you install" feature sounds pretty cool (but who knows if developers will actually use it? Sounds like a feature that could introduce more bugs and longer development times than it does good). The automatic folder stuff seems like the same stuff that has been used in package handlers on Linux and BSD the last 10 years or so. And what about all the crap they are hiding below that shiny surface? Is everyone forgetting all the 1984 style big brother society features? Frankly Windows Vista scares me and the fact that people don't care and will use it regardless scares me even more. Granted for games you don't have much of a choice, but I'm going to hold onto XP for as long as I can all while hoping that windows API emulation of Linux gets better. Posted by Dr Pope at May 12, 2006 08:13 AMPlease, please, please review the new RTS:s Company of Heroes and Dawn of War: Dark Crusade! Posted by hybris at May 12, 2006 08:21 AMAwesome Podcast! Crackdown is very exciting! I wasn't too excited about Mass Effect, but now I'll be watching this. I hope its just not a copy of KOTOR (as good as it was) in a different universe. Personally I liked Chris and I liked John. As much as I love listening to Steve, there is nothing wrong with hearing the voice of another. Anyone know what Harry Turtledove novels Steve is talking about? I went to amazon to look and there are tons of novels from him.
great podcast, sounds like alot of AAA titles for the 360 coming out this year. That spore creature you designed gave me a headache trying to visualize haha! i'm looking foward to hear your thoughts on some PC games tomorrow! Posted by ss at May 12, 2006 10:34 AMI love the smell of a new podcast in the morning! It smells like, like victory. Posted by ilikesanta at May 12, 2006 12:36 PMHave you gotten to see any of the horrible movie and tv license games coming out? I've read that Desperate Housewives, The Sopranos, Reservoir Dogs and Heat are all getting video games. Posted by Fu_Manchu at May 12, 2006 01:05 PMwhy is Steve's E3 coverage 3 days behind what's actually happening? I'm disappointed. Every day I came here hoping for coverage, but ended up going to other sources who were on top of it. I don't understand... I mean, sure he's busy and everything, but a 3 Day lag in coverage? That seems a little behind. Does anyone else agree, or am I totally crazy? Posted by Deep Lee at May 12, 2006 01:49 PMDeep Lee, he says why he doesn't constantly update us in the first couple minutes of his podcast. Anyways, The Microsoft guy, Shane Kim, was impressed with Steve's connections when he started talking about under construction projects. Posted by Mr. Wizard at May 12, 2006 03:47 PMResistence is actually not Insomniac's first FPS. Their very first game was Disruptor for the PS1, which was a FPS. So they are essentially going back to their roots. Posted by David Doel at May 12, 2006 04:23 PMThe spore creature editor cannot be compared to any 3d modeling software. They are 2 different beasts. The spore editor is meant to allow you to creature creature models based on the conttraints of the game. It's not like you can make whatever you please as you can if you know how to use 3d modeling software. Posted by JImmy Beano at May 12, 2006 04:51 PMGood to hear that Sony was able to recover a little bit from the press event with a strong floor showing. Posted by Khash at May 12, 2006 07:38 PMI believe Steve was referring to Harry Turtledove's WorldWar series, which consists of three books in the following order: 1) WorldWar: In The Balance Man, I've been missing too much sleep. Make that FOUR books. :) Posted by SharpMonkey at May 12, 2006 10:01 PMWhere is the picture of the creature he created?> Personally, I am surprised it took so long for MS to figure out that gaming was so prevalent on their OS, especially when i could have saved 200 dollars on Windows XP if I could use most games on Linux. Emulators are horrible I'm not going to buy games only to waste the experience on an emulator that would give me poor quality. 200 bucks is twisting my arm out of my socket when it was almost a fifth of my computer cost! I also agree with JImmy there. Posted by Greywolf at June 6, 2006 05:20 PM |