Gaming Steve

March 20, 2006

Game Developers Conference 2006 - Day 1 Report

gdc06_day1.jpgToday was the "first" day of the Game Developers Conference and it was, for the most part, a whole lot of nothing (well, except for the big Spore announcement). You see there are two "parts" to the five day GDC conference.

The first "part" consists of the first two days and all-day tutorials covering topics such as "Embodied Agents in Computer Games" and "Physics for Games Programmers" and are geared towards the hardcore developer. Not much happens during these first two days as they're still getting the "main" conference ready, you can actually see them building the booths and other exhibits during these two days.

The other "part", AKA the "main" conference, covers the last three days (Wednesday through Friday) and is a total madhouse of gaming news and information. Lectures and panels are only an hour long during these days and cover such topics as "Bootstrapping a Game Company in the Age of Blockbuster Budgets" and "Valve's Design Process for Creating Half-Life 2". Since these talks are only an hour long they are often jam-packed with juicy information. And just to make things a bit more interesting there are an average of twenty five of these panels per hour! Looking over the program can be a dizzying experience trying to pick and choose which panels will "make the cut" and vie for your attention.

So today I spent nearly an hour just looking over the hundreds of lectures, carefully deciding which will be worth my time and effort to attend and report upon. I'm still making my picks but definitely on the list are the various keynotes -- the big PS3 keynote, the Nintendo keynote and Will Wright's (of course) -- and I'll be attending all the talks regarding Spore (again, of course) but the rest are a tricky bunch. Hopefully I'll have the final picks ready in time for Wednesday...

Oh yes, as for today I spent most of time at a conference titled "Do-It-Yourself Usability: How to Use User Research to Improve Your Game" given by Microsoft Game Studios. As you might imagine the bulk of the tutorial dealt with methods for setting up and testing your game design. The best part of the tutorial was viewing the various market research movies and watching how easy it was for average users to get lost in games. Really interesting stuff.

Look for more coverage throughout the week.

Posted by Gaming Steve at 9:00 PM | Comments (10) | Posted to Culture |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!
Comments

NOTE TO SELF: Take a break from playing oblivion for GDC updates.

Posted by ilikesanta at March 20, 2006 10:07 PM

Excellent reporting Steve, this is practical the only place to turn for GDC coverage. Its good to have an inside man.

Posted by James at March 20, 2006 10:12 PM

Special Agent Steve Infiltrates GDC =-)

Posted by WoozleWazzle at March 21, 2006 12:44 AM

Sounds all very interesting - enjoy yourself!
BTW: users getting lost in games: you mean they can't find their way around or they get so immersed they forget everything else?

Posted by otaku62 at March 21, 2006 3:08 AM

I just surfaced from oblivion, pretty good stuff, I guess ill check back to see whats happening for the rest of the days.

Posted by Evil Lil Spore at March 21, 2006 9:28 AM

Hey Steve, great to hear from you! If you can make it fit your schedule you should try and hit up Ron Moore's talk about Battlestar Galactica. If it's as good as his podcasts it should be worth the time!

Posted by Beomoose at March 21, 2006 1:00 PM

don't forget to check out the Blizzard booth too :)

Posted by genki at March 21, 2006 2:03 PM

Nice. Thanks Steve. Although, you may be downplaying your audience's interest in gamedev. 'Embodied Agents in Computer Games' sounds awesome.

Posted by riverfr0zen at March 21, 2006 5:08 PM

Give us the list so we can point out stuff we really want to have a report on ^^

Posted by FoxSpirit at March 21, 2006 6:57 PM

As a hobby developer, I wish I could see every single part of that conference. Do any of those tutorials ever get published online?

Posted by Ben M. at March 21, 2006 10:36 PM
Post a comment

Please keep your comments relevant to this entry: inappropriate or purely promotional comments may be removed. Email addresses are never displayed, but they are required to confirm your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.










Do you want us to remember your information for next time?