Gaming Steve

December 21, 2005

Megaman vs Ghosts 'n' Goblins?

mmvs_image3.gifI just love crazy crossovers. Without crossovers we wouldn't have DC Versus Marvel, Interleague Play, or Battle of the Network Stars ... crossovers are just fun!

And if you're also a fan of crossovers you'll enjoy these gaming gems. It seems that "Staticreator" has a thing for remixing Megaman into different game worlds and then turning them into Flash games. So far he has two games completed and both are pretty fun. Megaman vs Ghosts 'n' Goblins is ... well ... Megaman in the world of Ghosts 'n' Goblins, and just like the original Ghosts 'n' Goblins it's pretty damn hard (but fun).

His other game is Megaman vs Metroid which is Megaman in the world of Samus Aran. Both are very well done and something I would love to see done for popular licensed properties. Metroid vs Solid Snake? GTA vs Mario? Pokemon vs Doom? The mind boggles.

Posted by Gaming Steve at 12:00 PM | Comments (3) | Posted to Classic | PC | Add this story to del.icio.us
Comments

weird, but fun... lol

Posted by M34 at December 21, 2005 04:19 PM

You know what's even weirder about those? They're set up so that when you beat one, it remembers (uses a cookie or something I guess). So, if you beat Megaman vs. Metroid, you have her power when you play Megaman, vs. Ghosts 'n Goblins.
And vice versa.

That is a pretty damn cool thin. Also, the emulation is all code. The guy nailed it -perfectly-.
Pretty damn good.

Hey, Steve. You ever hear of Namco x Capcom?

Posted by Gauphastus at December 21, 2005 08:10 PM

No offense or anything, but if you thought that Megaman vs. Ghosts and Goblins was hard...You must really suck at Megaman, though then again, I'm personally glad that the bombers weren't as much a pain.

I'd have to say that Arthur's AI is impeccably intelligent. I only nailed him with a charge shot -once- because he was programmed to "guerrilla fight" or move defensively but still try to trap me when I charged up. Brilliant, to say the least.

Posted by Stangmar at December 22, 2005 12:12 AM