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November 03, 2005World of Warcraft China Examined
First and foremost it's important to understand that Blizzard doesn't actually run World of Warcraft in China. They have licensed WOW China to the company The9 which is one of the leading online game operators in China. In addition to running WOW, The9 also run several other MMORPGs including "MU", "Mystina Online", "Granado Espada", and "Joyful Journey West". I'm sure that most of you probably haven't even heard of some of these games but they are extremely popular I assure you. Just to give you an idea of how popular MMORPGs are in Asia and China the game "MU" first launched in February 2003 and very shortly reached a player base of over 15 million registered users. MMORPGs are a huge business overseas and completely dwarf the American and European MMORPG market. Even your "average" MMORPGs in Asia have over a million registered users (meanwhile Everquest is proud of having nearly 500,000 users at their peak). The9 and Blizzard launched WOW in China on June 7, 2005 and in less than one month the game exceeded 1.5 million paying players and continues to grow at an breakneck rate. Financial analysts expect WOW China to easily reach over 10 million registered users if not more. Perhaps the most interesting thing about The9 is that it's a public company and traded on the NASDAQ market exchange. What that means is that The9 has to publicly disclose their business operations to anyone who might be interested in investing in the company. They do this by publishing quarterly reports every three months as well as an extremely comprehensive annual report at the end of each year. If you have never read an annual report because it sounds boring you might be surprised what you can find in there, including some very interesting information on how an online gaming company is run in China. All of the following information can be found in The9 2004 Annual Report which may give you a better understanding of how WOW functions in China. All items in quotes are directly from the report and I have provided the page number within the report for easier reference. This is just a small overview of some of the more interesting and relevant items. Make sure to read the entire report to get a true understanding of just how unique the Chinese MMORPG market is compared to the States (details follow the jump). Concerning the WOW license agreement with Vivendi Universal Games (VUG)and Blizzard (Page 11) Concerning online game operators in China (Pages 13-14) Concerning SARS and MMORPG gaming (Pages 20-21) Concerning online games and regulation by the Chinese government (Pages 23-24) We are required to obtain applicable permits or approvals from different regulatory authorities in order to provide online games. For example, an Internet content provider, or ICP, must obtain an ICP license in order to engage in any commercial ICP operations within China. In addition, an online games operator must also obtain a license from the Ministry of Culture and a license from the State Press and Publication Administration in order to distribute games through the Internet. If we fail to maintain any of these required permits or approvals, we may be subject to various penalties, including fines and the discontinuation or restriction of our operations. Any such disruption in our business operations would materially and adversely affect our financial condition and results of operations.” Concerning the regulation of Internet cafes in China (Page 24) Concerning the regulation and censorship of information in China (Page 25) Concerning Internet service in China (Page 28) Concerning payment for online games (Page 37) Each customer needs to maintain only one Pass9 account, which provides information regarding the customer’s available prepaid game playing time for each selected game district and payment history. A customer can purchase game playing time through any of the following methods: Prepaid Cards. A customer can buy prepaid cards at retail outlets including convenience stores, supermarkets and bookstores all across China. Each prepaid card contains a pass code representing game playing time offered by the card based on its face value. Prepaid Online Points. Over 120,000 Internet cafés across China have used our self−developed eSales System, which is part of our Pass9 system and enables an Internet café to buy prepaid online points from our distributors and sell such points to their customers. Online Payment. A customer can buy game playing time online by charging payment directly to a credit or debit card. In addition, we offer free online game playing time to our new registered customers and users of our SMS service. We have also included free game cards in our marketing materials to attract new customers. Our integrated membership management and payment system also incorporates a variety of community−building features, such as chat rooms which provide registered users a platform to interact in real−time groups or one−on−one discussions, and bulletin boards which allow registered users to post notes or inquiries and respond to other users’ notes or inquires. We believe these features encourage user congregation on our site and facilitate player interaction for the games we offer.” As you can see, WOW and all other MMORPGs in China face completely different challenges than those in the States and Europe. Which makes WOW even more interesting as with most MMORPGs the developer simply has to worry about gameplay balance, server stability, community management, billing options, 24-hour maintenance and few hundred other items. When you then factor in government regulations, language and cultural differences, and even SARS, it makes what WOW has accomplished that much more impressive. Whether or not Blizzard can continue this delicate balancing act between countries and cultures remains to be seen, but it is extremely interesting to view the unique challenges facing Blizzard when maintaining and expanding WOW over the next couple of years. Comments
Concerning the regulation and censorship of information in China (Page 25) ----- So is it that they didn't want to risk not being able to have a global launch of the Burning Crusade given that the Pandaren may be turned down, that prevented them from using them? Or did they already have to present the content, and this problem came up already, causing the withdrawal of the Pandaren? Something like that, Steve? GET OVER IT!!! THERE WONT BE ANY PANDARENS!!!! Posted by Taydus at November 3, 2005 05:48 PMWow, yet another great addition to the conversation Taydus... you're brilliance never ceases to amaze me. Notice how I didn't say anything about wanting the Pandaren, or even thinking that they could still be in the game? Steve posted this ti back up his report that they won't be in the game, and I posted the above statement, to see if that might be the "legal issue" they had to pull the Pandaren for. Get a brain before acting so rude, Taydus. Helps in the long run. Posted by Bildo at November 3, 2005 09:46 PMHey Bildo, I wrote a report on the Chinese game market for DFC Intelligence, a game industry research firm, and I've looked at a lot of these annual and quarterly SEC filings both from Chinese companies and others. That quote is actually just standard stuff in all the SEC filings by the Chinese MMOG operators. It's mostly legalese for investors--they have to declare certain risks that pertain to their business. They do not refer to specific events, but rather the general risks that their company faces. In short, it's just a disclosure. Just search for SEC filings and then search for Shanda and you'll see another Chinese MMOG company with a very similar set of declared risks. Also, just in general, I wanted to point out that in China there are no retail boxed sales, right? So, 15 million accounts in China is not 15 million accounts in the US. There is a much different account/actual user ratio. In the US, you pay at least $65 to get going. In China, you pay $0.05 (5 cents!), because they give the game away for free. See my post at Terranova for more information on that: http://terranova.blogs.com/terra_nova/2005/10/40_million_play.html. But suffice to say that if it cost a quarter to get started with World of Warcraft, there would probably be a few more accounts created. Best, ACM Posted by ACM at November 4, 2005 04:08 AMYikes, apparently that is a touchy "Post" button. Posted by ACM at November 4, 2005 04:13 AMAn interesting read, especially in light of the annoucement of the young Chinese girl's death today from playing World of Warcraft (check 1up and Joystiq). Thanks for the post. P.S. I linked to this story on my site - please let me know if this is an issue. M.K. Way to hack the 10-K. How much time did you spend writing this? Posted by Pekduck at November 4, 2005 03:31 PMDissappointed to see a WoW gold banner at the top of your web page... Posted by Reality at November 5, 2005 06:16 AMGoogle ads index web-pages and serve ads based on content. It's pretty much impossible to have the words "World of Warcraft" on a webpage and not get exlusively ads for gold services and the such. Posted by Hans at November 5, 2005 05:40 PMWhat do you think about the Chinese companies that supply game currency for WOW servers in the states, such as www.wildcollections.com , www.ige.com. They say it is not illegal is that true? Do you think there is any fun in the game where wealth makes a big difference in the game? If so why don’t blizzard sell it themselves? Posted by charlie at November 7, 2005 04:48 AMBlizzard can't run the game in China, offered little to no oversight over the day to day operations, ect... Yet another example of the pandering the US is doing toward a country that doesn't honor trade agreements or use fair buisness practices. I sure can't go play on their servers for a fraction of the cost of the US price, but they sure can flood on to the new servers in the US, scamming and ninjaing their way to riches to sell back to the American public. Of course why would this website owner even care, this site endorses the selling of in-game gold for US currency. It's truely sad the lack of ethics in today's so-called 'free economy'. Posted by Anthony at November 7, 2005 01:25 PMThis was posted on Rumor Control: "Okay, I didn't read the entire list of posts here so I don't know if this information is already a given, but here goes nothing: World of Warcraft has a large market in China, a very large market. So they want to appeal to the Chinese community as much as possible. Now we look at the very real dislike that the Chinese have the for the Japanese. Especially with the new textbook that was just okayed in Japan that China says Whitewashes war crimes perpetrated by the Japanese, and the fact that the Prime Minister of Japan continues to visit the war memorial despite China's obvious dislike of it. With that information in mind, have a look at the Pandaren and how they resemble the Japanese. With their Katana and their Kimonos I think that the 'political' problem is that China would have a large objection to one race in a large game like WoW resembling one of their most disliked Neighbours. And when a country with such a large user base puts it's foot down about something like that, companies like Blizzard are wise to listen to the very real thunder of it. Mind you, I could be MILES in the wrong direction, but that's a guess I'd wager." This is a popular opinion on the official message boards as well, and I belive it may be the closest reason why the Pandaren were scrapped, aside from the server imbalance issue. I think we just might see Draenei in the coming months announced folks.... get used to seeing ugly mugs on the alliance side. If it's not them, it's likely to still be something on par with the female Dwarf in the attractiveness category. :) Posted by Bildo at November 8, 2005 09:02 AMBildo, No offense but when playing Warcraft 3 and using the Pandaren Brewmaster Hero I always felt that the intended "vibe" for that character was definitively Chinese. I can imagine that certain screenshots may have made it difficult to distinguish what Blizzard's design ideas were for the Pandaren. At any rate this is all likely a moot point in that if China (or its governace) dislikes the Pandaren they will likely not be used as the 5th alliance race. This is bound to be a big money question for VU and Blizz so surely they will have to satisfy their customer base in whatever way necessary. Just out of speculation, I think VU will allow Blizzard much more leeway to release an expansion that they think is "finished" as opposed to the forced release of the not-quite-ready-for-primetime original game. Blizzard as a company will probably continue to go through insane growing pains as a company and may end up throwing in something totally bizzare (like the naga :) into the mix as the 5th alliance race before everything is said and done. Posted by meth at November 8, 2005 11:52 AMI sure hope not Meth. I'd be inclined to believe that the races will follow the usualy bipedal pattern for now. Meaning I bet you can rule out Naga, Nerubians, Dryads, etc at least for now. Refer to one of my later posts on the rumor control news headline for possibilities other than the favored Draenei. And of course, as always, there's also the chance of something completely new being added into the game... this is Blizzard we're talking about. Posted by Bildo at November 8, 2005 12:48 PMOMW!! :/ In South Africa (Thats were Im from WOOHO) we pay: For those people angry about gold farmers, this is an article worth reading: http://www.gameguidesonline.com/guides/articles/ggoarticleoctober05_01.asp It puts things in perspective. Don't get mad at the gold farmers, get mad at the situation that creates the demand in the first place. And come on, tons of people must be buying the gold or the business wouldn't exist in the first place. Posted by Tara at November 9, 2005 11:51 PMWorld of Warcraft sucks!!!
I have a copy of Guild Wars...I played it for a month before I got bored with it. the only redeeming value is that it's free to play...and there is a reason for that. Posted by Iain at November 11, 2005 03:16 PMWOW SUCKS u r payin 4 a game every month that u bought. Thats retarded. Posted by OMGZ123 at November 21, 2005 12:24 PMFixz ur gramerererer... and BTW WoW doesnt cost 15$.... so ur buying a game only every 2 1/2 months or somethign around there. Guild wars is free obviously because it sucs.... i played the Beta and saw you could even make a lvl 20 WTF is that?!?!!??! Bildo, that is a very interesting point you bring up about scraping the panderan, although i highly doubt that is the reason. I truely belive that the 5th race in the horde was put there for server inbalance. I looked at some recent population counts and overall in all the US servers. Alliance outnumber horde 6 to 1... i believe that count too. ive been on alot of servers and have noticed those numbers. .... I want panda's! /cry Posted by Spaz at November 28, 2005 01:50 PMHorde imbalence, unless you are playinng on Laughing Skull, then it is 6-1 horde to alliance. :( for a pvp server it sucks to be alliance. Posted by Silentk at December 12, 2005 05:19 PMA couple of pointers from the posts above: Why is WoW so cheap in china? A young professional makes roughly US 120/month. Restaurant staff in a mid-sized city makes about 30. The product would simply not sell for a higher price in China. Simple economics. The vast majority of players in the China market do not own their own computers (see the above paragraph), and play almost exclusively in net cafes. It would be pointless to sell the box in China for two reasons: no buyers and piracy. MMORPG is the perfect business model in China for that reason. There is no effective way to control the piracy of software in China, so just charge a subscription. As for gold, its neither legal or illegal. Gold farmers have no way to register their companies because there's no standard legal category for what they do, and the authorities can't tax them properly for the same reason. While there is no specific law against the practice out here, the operations are all pretty much illegal anyway. Posted by Xiefei at December 18, 2005 05:21 AMAre there any world of warcraft servers in South Africa??? Posted by G4STLY at January 17, 2006 06:40 AMThis is cool, you have to try it. I guessed 74854, and this game guessed it! See it here - http://www.funbrain.com/guess/ Posted by Allison Trump at May 23, 2006 08:27 AMOne thing I like about the CMs of other countries is unlike tseric, they are not obscure and post on topics that concern the majority of people. If our tseric CM did that instead of posting on butt kissing topics and topics that ask how much peanut butter do you like on your sandwhich, US WoW would be better off.
好长的文章, 但是我还是看完了哦. :) 的确反映了中国的游戏现状 good article, i spent long viewing it. :( it exactly explains what the situation of the online game is like in China. Posted by cyrollin at June 9, 2006 11:11 AM |