Gaming Steve

November 08, 2005

StarCraft: Ghost Questions & Answers

Nova escaping from a marineWith all of the buzz around the new World of Warcraft Expansion people almost forgot about Blizzard's "other" game, StarCraft: Ghost. Although this game has been in development for what seems like forever, from what was shown at Blizzcon this game appears to shaping up quite nicely and we might even see it before the end of 2006!

Until then we can enjoy this nice little Q&A on Blizzard's new game and eleven brand new screenshots (after the jump). Enjoy.

Q: What is StarCraft: Ghost?
A: StarCraft: Ghost is a tactical-action console game set in the StarCraft universe.

Q: How will StarCraft: Ghost be different from other tactical-action console games?
A: StarCraft: Ghost will be different from other tactical-action games in many ways. As the game's hero, elite Ghost operative Nova, players will be able to:

Utilize a Wide Range of Elite Ghost Abilities
o Outmaneuver your enemies at sonic speed
o Infiltrate bases and sneak past guards using the cloak ability
o Utilize powerful psionic abilities
o Lock down vehicles and electronic devices to immobilize them
o Engage in both face-to-face firefights and planet-scale warfare

Leverage the Resources of an Entire Army
o Take control of familiar StarCraft vehicles, such as the Siege Tank and Vulture
o Wield a variety of weapons, such as the Perdition Flamethrower, Gauss Rifle, Torrent Shotgun, and a variety of explosives
o Join your allies in battle and do your part to ensure mission success

Experience the StarCraft Universe in 3D
o See the world of StarCraft on a personal level
o Visit familiar planets from the StarCraft universe
o Explore 3D environments designed for strategic interaction
o As Nova, players will be able to hang from wires, climb poles and scale walls, and negotiate tightropes

Unveil the Next Chapter in the StarCraft Saga
o Experience story-driven missions complete with plot twists
o Play a crucial role in the rich StarCraft history
o Engage in combat with a variety of fully rendered characters from the StarCraft universe, including well-known units from the Terran, Zerg, and Protoss races

Q: What new features have been added since the Blizzard console team took over the development of StarCraft: Ghost?
A: The goal of Blizzard's console team has been to expand and evolve the strong foundation already established for StarCraft: Ghost. The majority of this work involves making changes to the graphics engine, incorporating a number of characters, weapons, and vehicles, and designing and implementing StarCraft: Ghost's new single-player and multiplayer features.

Q: What can we expect to see from StarCraft: Ghost at BlizzCon?
A: BlizzCon will offer the first opportunity for the public to see StarCraft: Ghost in its current form, with the latest single-player and multiplayer features implemented. In particular, multiplayer has been expanded to now accommodate up to 16 players over Xbox Live and Battle.net. Also, gamers will be able to control newly playable Zerg multiplayer units and experience the newly unveiled "Invasion" multiplayer scenario. The new single-player level that players will be able to see takes place on the lava­-scorched planet of Abaddon, which has never been seen by the public prior to BlizzCon.

Q: How many players will StarCraft: Ghost support?
A: StarCraft: Ghost will accommodate up to 16 players on Xbox Live for Xbox owners and Battle.net for PlayStation 2 players.

Q: How long will the StarCraft: Ghost single-player experience last?
A: Development of the single-player missions has not been finished yet, but we plan to create approximately 12-15 hours of single-player content.

Q: When will StarCraft: Ghost be released?
A: While we have not yet announced a street date for StarCraft: Ghost, we anticipate that the game will be complete in 2006. However, as with all of our games, we will not release StarCraft: Ghost until it meets the high standards that our development teams and our fans demand.

Q: On what platforms will StarCraft: Ghost be available?
A: StarCraft: Ghost will be available on the Xbox and PlayStation 2.

Q: What rating do you expect for StarCraft: Ghost?
A: With StarCraft: Ghost still in development, it's too early to determine what ESRB rating it will receive. Right now, we're wholly focused on making StarCraft: Ghost into a Blizzard-quality console game, and we will have a better idea of what rating it will receive as we get closer to release.

Q: Who is developing StarCraft: Ghost?
A: StarCraft: Ghost is being created by Blizzard's console development team.

Q: Why did Blizzard enter the console arena?
A: We began our early development efforts in console gaming, and we have always been excited about returning to this arena. Additionally, we've wanted to revisit the StarCraft universe for some time. With StarCraft: Ghost, we are able to do both. Also, due to the game's control interface and tactical-action nature, developing this title for the console systems makes the most sense. In addition to expanding StarCraft's rich storyline, the game gives players a chance to experience the sci-fi universe from an all-new perspective.

Q: Will there be a PC and Mac version?
A: No. StarCraft: Ghost is being developed for console systems only.

Q: How many copies of StarCraft have been sold?
A: To date, the StarCraft franchise has shipped over 9 million copies.


Balancing act in a Terran Supply Depot

Fighting a Firebat in First Person POV

Marine Busting through the Door

Nova applying a stealth-kill maneuver

Nova caught by a patrol

Nova escaping from a marine

Nova firing on a Dragoon

Ruins of Helios

Terran Bunker

Terran CommandCenter

Ziplining in on a Terran Supply Depot

Posted by Gaming Steve at 11:50 PM | Comments (9) | Posted to PlayStation 2 | Preview | Xbox | Add this story to del.icio.us
Comments

Are these screens from a new build? they look "alot" better than what was shown at E3 or whats on the official site.

These really look alot more impressive.

Posted by Pickled Bread at November 9, 2005 12:20 PM

Yes, these are the latest screens which was playable at Blizzcon. It does look A LOT better than what I have been over the years. It appears that StarCraft: Ghost is starting to shape up quite nicely.

Posted by Gaming Steve at November 9, 2005 12:37 PM

This game looks amazing. I personally can't wait to get my hands on it. Thanks for doing this Q&A.

Posted by Sub at November 9, 2005 01:02 PM

will this stay set for the ps2 and the x-box or will they be putting them on the x-box 360 and ps3?

Posted by christopher smith at November 9, 2005 01:28 PM

I don't see the "why do you enjoy screwing the Nintendo owners" question. :(

Posted by w0rf at November 9, 2005 02:07 PM

Here here, w0rf. The problem is, they started this game being very single-player centric, now it's turned into very multi-player centric over the net... which sadly to say is not Big N's fortay this generation. (I love my GC, but that part does suck you have to admit, it's caused us to miss out on a lot of games).

So, though Blizzard still states they know who gave them their start (Nintendo with Blackthorne, Lost Vikings, etc.), the GC is not a viable system for the plans they have for Ghost... what sucks more is that Blizzard will be sitting on playable versions of the GC game for decades, and we'll never see it.

Here's hoping for a PC Port one day... or an Xbox 360 one... can't wait to get that thing. It'll hold me off nicely till the Revolution comes.

In short... us GC owners are plain unlucky when it comes to 3rd party stuff. We know it, but it doesn't mak it any less painful.

Posted by Bildo at November 10, 2005 09:23 AM

Reading that makes me wish the game let you control a Protoss or Zerg unit. *drool*

Posted by RealmRPGer at November 11, 2005 02:24 AM

WTF.
First it was GC only
Then All 3
Not only X-box and PS2

Thankfully i have a PS2 but i HATE the loading times. i also hate x-box but thats for another day.

Posted by Dragon at November 13, 2005 09:36 PM

New Starscraft fan... Loser always... Could not beat anyone even a computer challenger ... How can we get to the average player level ? Otherwise I am starting bore... Any help would be much appreciated.

Okido

Posted by okido at May 20, 2006 06:08 PM