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September 2005 ArchivesSeptember 29, 2005eBay for Gamers
The site seems to contain your "standard" online auction capabilities such as rating systems and buyer feedback, an optional "Buy It Now" feature, and the ability for people to create their own online store. Plus, anyone can create listings, or even post "want ads" for specific games. It should also be noted that the site is owned by the same company that owns Computer Games Magazine and Now Playing Magazine for what it's worth. So far their selection seems a bit limited but that's sure to grow over time, definitely an interesting idea for finding those rare and hard to find titles. Get a Load of This!
Well welcome to the next generation as dozens of download-'n'-read-on-your-PSP magazines have been released in the past few months. Joining the PSP 'Zine scene is LOAD Magazine just released its first issue, and this one looks pretty good. So what's in it? They review Burnout Legends, Winning Eleven 9 (Pro Evolution Soccer), and Virtua Tennis, "Dr. PSP" (wow, I didn't know you could become a PSP doctor) has compiled a guide for those who want to watch some of their DVD titles on their PSP and there is also a review of the classic Metal Slug. Actually this sounds pretty since there is such a void of quality PSP software out right now. I mean, how many times can you watch Hitch on your PSP? September 27, 2005Master Chief in the Palm of Your Hand
Well, at least we're one step closer as mobile phone game publisher In-Fusio has announced a three-year licensing deal with Microsoft to release new mobile phone "applications" based on Bungie's Halo first person shooter game. According to the press release the first Halo products will be available later this year and will include mobile games and other mobile products such as ringtones. In-Fusio is no stranger to creating mobile phone "applications" based upon existing game licenses as they have created Age of Empires II, Zoo Tycoon 2, and Tomb Raider: Elixir of Life for mobile phones. I can only imagine how much fun a quick-paced FPS will be to play on my cell phone! September 20, 2005World of Warcraft: The Board Game Details Emerge
From what I have been reading about this game on other board game web sites it sounds pretty amazing. Fantasy Flight is no stranger into converting computer games into board games they came out with the very successful Doom board game last year. And from what I've been reading & hearing so far it appears that Fantasy Flight might have actually done the near impossible -- successfully translate one of the world's most popular MMORPG's into a board game while keeping all the essential gaming elements intact. Let's see what's in the game ... all the races? Check. All the classes and their assorted special talents? Check. The ability to go on quests which are different for the Horde and the Alliance? Check. The ability to perform raid-style quests? Check. The chance to kill boss monsters? Check. The ability to level-up your character and gain skills? Check. The ability to ... well, you get the point. Pretty much everything which makes WOW so unique is in this game, and I can't wait! The only downside I have heard about this game so far (besides the $79.99 price tag, ouch!) is that it takes several hours to play a single game. Somewhere from 4-6 hours for a single game, depending upon the number of players. Hum, I guess they really did get everything from WOW into the board game! September 16, 2005Why is the Revolution Controller Simply Genius?
First I would strongly recommend that you watch Nintendo's Keynote speech, which was completely translated into English earlier today. I have seen a lot of keynotes in my life and this one is easily one of the best. Mr. Iwata explains in great detail Nintendo's marketing goals as well as their approach the gaming market in the future. Extremely interesting stuff. After seeing the controller and listening to Mr. Iwata's speech it becomes quite clear that Nintendo is trying to blaze its own path. All summer we have been reading tech specs on the Xbox 360 and PS3, who will have the better graphics and who will have the "faster" hardware. In essence these two companies are fighting for the same consumer dollar and endlessly fighting each other. Nintendo, on the other hand, is heading down a completely different path and I think their approach is extremely interesting. Sony and Microsoft are focusing their efforts on attracting the hardcore gamers and the "kids" of today (MTV launch anyone?). This would seem like the correct "standard" strategy, focus on your core consumers and continue to grow your brand around your core demographic. The only problem with this strategy is that both Sony and Microsoft are going after the same demographic, which has caused the endless "my hardware is better than yours" fighting we all got the pleasure to witness these past few years. Nintendo, on the other hand, is focusing on attracting everyone else, and I mean everyone. Kids, parents, grandparents, great-grandparents, you name the market segment and Nintendo is targeting them. And the key to attracting these "non-gamers" is the game controller. By creating a controller which is easy to use, non-traditional, and replicates actions people are already familiar they expect to attract a larger audience of gamers. Hence the reason behind the touchscreen technology for the Nintendo DS. By placing an easy to use touchscreen they allow the DS to be easily accessible to gamers and non-gamers alike. And from the huge sales of Nintendogs as well as other similar games in Japan this approach seems to be working extremely well. And from that line of thinking came the odd-looking Revolution controller. It was designed to specially be used with just one hand and to look like a simple remote control. They expect non-gamers would be more likely to pick up and play with a controller which isn't as threatening as a "two-button, two-handed" controller. Plus, by placing numerous sensors within the controller itself you can just wave the controller around to play games on the Revolution instead of using the standard buttons. Again, non-gamers will be able to play games using motions they are already familiar with -- i.e. for a fishing game you can motion the controller to cast your line and reel in a fish. By going after both the "standard" gamer as well as the "casual" gamer Nintendo is trying to completely redefine the market. And they are starting by redesigning the ways in which people play and interact with games. Simply genius. Plus, by making it expandable they can appease the "hardcore" gaming crowd. This is already being seen in the sales of the Nintendo DS. Not only are "hardcore" gamers buying the system (such as yours truly) but casual and "non-gamers" are buying the system because of the touchscreen and stylus. By expanding this thinking into the realm of the Revolution controller they hope to attract a whole new market to the gaming market. Again, simply genius. I have to say that I was originally put off by the controller and even the Nintendo DS, but after listening to the keynote and better understanding their marketing plan I have to say that I believe Nintendo is trying to create nothing more than gaming Revolution. And I think they just might succeed. As a bonus I have included all the slides from the Revolution Keynote (one warning, it is a bit long). Simple click on the "continue" link below to view all 66 slides.
Gaming Steve Episode 21 - 09.16.2005 With the fall gaming season right around the corner things are starting to get busy in the world of gaming. So let's jump right into this week's show!
September 15, 2005Sam & Max To Return (No, Really!)
The new game will be completely original and will have nothing whatsoever to do with the canceled Lucasarts Sam & Max: Freelance Police title. So why after all this time have Sam & Max finally returned? It appears that Lucasarts lost the rights to the series and creator Purcell, who was familiar with Telltale from their days together in Lucasarts, went to Telltale to answer the legion of fans who have been begging for another Sam & Max game. Not much is known about the game right now, but what is known is that Telltale Games will release the game in episodic format, much like their upcoming Bone series whose first episode is due for release later this fall (update: you can now download the demo/trail for Bone from Telltale). This is the third attempt to make a follow up to 1993's Sam & Max Hit the Road, the first one being an Xbox-bound action/adventure title from now-defunct game studio Infinite Machine, and the second of course being LucasArts' ill-fated attempt at a sequel, Sam & Max Freelance Police. Both of those died before having a chance to live, but here's hoping third time's the charm! September 14, 2005The Internet Is Unambiguous Evil!
Once you enter the GTA:LCS web site there are several fictional e-mails on the top of the screen. One of them is from "JT@citizensunitednegatingtechnology.org" ... I wonder what that "JT" could possibly stand for? Anyhow if you click on the fake e-mail from "JT" (the Liberty City anti-violent video game crusader) you will find that "JT" likes to surf the Internet for pictures depicting deviant sex acts by teenage girls. Additionally, on the site you can listen to an audio ad recording featuring a man, whose name is "Jack", who is found naked by a mother in her son's room. Finally, you can view JT's anti-Internet web site http://www.citizensunitednegatingtechnology.org/ (do check it out because, you know, the Internet is evil!) Luckly parody and satire are protected in the United States, so expect to see much more of this in the future "JT". September 13, 2005Mario Turns 20 (Wow I'm Old)
Also make sure to check out a salute to Super Mario Bros. Villians, watch the Super Mario Brothers Super Show (and view the Bros. in drag!), play the Donkey Kong board game, or eat some Super Mario Ice Cream. But whatever you do today do not -- repeat -- do not rent the absolutely horrible Super Mario Bros. The Movie. Let's just all try to forget that this ever happened shall we? Happy Birthday Mario -- I'll buy you a drink next year! September 9, 2005MMORPG Call Girls? Oh Boy...
It is hard to do this news justice, so let's just post her eBay advertisement shall we? Hi Guys I have now seen everything ... until next time that is. Seaman 2 Evolving for PS2?
For those of you have never seen or played Seaman, well, it's nearly impossible to fully explain. Basically it was a tamagotchi-type game, only instead of raising a cute little puppy you get to raise a half man/half fish hybrid which would insult you on a regular basis. The game also came with a microphone so you could talk to your Seaman during its development (just like Nintendogs) and he would respond to your commands or more often just insult you (not just like Nintendogs). Oh yeah, and the game was narrated by Leonard Nemoy. As I said, this game is beyond strange. However of all my gaming experiences I can say that Seaman was perhaps one, if not the, most memorable in my life. I would say this was due to fact that not only was the game just so strange but it forced you to care and interact with your Seaman for a month of "real time". So every day for a month I would get a chance to interact with my Seaman and see something new and slightly mind blowing. Plus the ability to talk and interact with your Seaman was an excellent way to break that "fourth wall" of video games. Some of my favorite conversations with Seaman: Seaman: What do you do with the Internet? If you want to experience an unique gaming experience I'm sure you can find a used Dreamcast and a cheap copy of Seaman floating around. Otherwise we can wait until Seaman 2 comes out. I can only imagine how much rudder he'll be with a PS2 processor! September 8, 2005X-Com for the Game Boy Advance?!
But one game which is being released total and took me for surprise was Rebelstar: Tactical Command for the Game Boy Advance. This little hidden gem was developed Codo Technologies, the very same people who developed X-Com and Laser Squad Nemesis for the PC! How on earth did a portable version of X-Com go hidden for so long? It's like waking and find out that it's Christmas in the middle of July! Now I know nothing about how this game plays, and I can't find a single posted review, but from what I've been reading on the Rebelstar forums sounds pretty promising. It sounds like, well, the lovechild of X-Com and Laser Squad Nemesis born onto the Game Boy Advance ... and that sounds pretty good to me! And the best part is that it retails for only $19.99, what a deal! Excuse me while I run down to my local EB and get a copy right away. Expect a full review on my next podcast and if anyone else gets a copy please feel free to post your thoughts of the game play here or on the forums. It's Christmas in September! |